Sunday, October 04, 2009

A week of customer service

Ah, customer service and the consumer experience in general, how powerful you are. A good experience can win a customer for life, and a bad one lose one just as fast. And I'm not just referring to customer service within computer games, although that's just one example of how important the experience is in general. No, I've had a week of the most mixed experiences in very diverse areas.

The first experience was by far the best - in fact, possibly among the best customer service I've ever experienced anywhere. My sandals were wearing out; great sandals, but I'd been wearing them all summer and the leather was starting to crack and rub my toe raw, so I decided it was time to replace them. Alas, at the end of September, all the shops around San Diego have moved their stock to winter inventory and the selection of sandals is very limited. So, I tried searching online for the brand name of my current sandals (Umberto Raffini) in hopes I could just buy a new pair exactly the same. Unfortunately, I couldn't find them. However, Google did bring up a site called Zappos, which I'd heard of before; in fact, Tracy "Owlchick" Seamster had mentioned it on the G.I.R.L. Blog. What can I say? I was impressed. Nice clean, clear site design, and their search options help you narrow your search down lots. Each item has no less than 6 photos showing it from every angle and close up. Customer reviews give more information and opinions. I went through all the sandals of the colour and style I wanted and added about 5 to my shopping basket, then went through the reviews of those and narrowed it down to just one, Softsoles brand "Cammy" style in black. Not too scruffy to wear to work, yet very comfortable, and had excellent customer reviews. And look, free 3-4 day shipping, and Zappos has a free return policy if they don't fit, so why not?

Order placed, I randomly tweeted on my personal twitter account that I had just bought some sandals from Zappos and was impressed by the site so far. Within minutes, someone from @zappos_service had replied saying the sandals look great and suggesting that I direct message my order number to them so they could expedite the shipping. Which I did; and within an hour I got an email update saying that my sandals would now arrive the next day, instead of the normal 3-4 day wait. Not only that, but in order to send them the next day, they actually had to cancel the original order (which had shipped already) and send out a new order via overnight UPS so it would arrive the next day, and all of this at their expense. And not only that, but they also upgraded me to their "VIP" service so that if I order anything in the future, I'll automatically get free overnight delivery. Hmm. Am I likely to use Zappos.com again after this? Heck yes. In fact, I'll soon need some sandals for my hallowe'en costume and I know where I'll be going. The sandals did arrive the next day as promised and are indeed super comfortable, and I've been wearing them since. Now that's a great customer service experience. (Their order map that Tracy's blog post mentions is also so cool that I caught my boyfriend playing with it for at least 10 minutes, watching shoe orders and voting them "good" or "bad".)

If only I could say the same about the next few...

My grandmother, wonderful woman that she is, lives in England and for the last 10 years or so I've occasionally sent her chocolates and fudge for special occasions. I used Thornton's with no problems for all the years I was living in Australia; they're a great chocolatier with little shops all over England and I never come back from visiting without a bag or two of their champagne truffles. Unfortunately, when I moved to the US I discovered a serious problem with their web site: it doesn't accept American credit cards. I have no explanation of why this might be the case; both my Australian and my US credit cards are visa cards, and I've never encountered any other site that has trouble with US credit cards. However, for the past 2 years every time I've wanted to send something via Thornton's to a family member in the UK, I've had to phone up to place the order. And since their telephone support is only available during UK working hours, this requires me to remember to place the order before 9am in my time zone (5pm in the UK), which is not exactly convenient even aside from the international call charge.

Every time I go through this ridiculous process I ask why their web site can't accept US credit cards, and every time the person I'm talking to tells me that it's not their fault, it's an issue with the credit card companies and they can't do anything about it. Which is clearly a ridiculous answer. The issue apparently affects Thornton's and no other web site I've encountered, and that means it's clearly something specific to Thornton's. And while it may ultimately be something that the credit card companies need to fix, there's no chance in hell that it's ever going to be fixed unless Thornton's takes the initiative and chases those companies down. Is Visa ever going to phone up Thornton's and say "hey, we notice that your US based customers can't use their visa cards on your site, but don't worry, we fixed it for you?" Yeah, just about the time pigs fly. Thornton's has the responsibility to fix the issue and Thornton's has failed to do so for over 2 years now (probably more). Last Christmas I sent my grandmother chocolate, and I ended up speaking to a completely new phone operator on her very first day. It took a 45 minute long distance call, she got the order wrong, got the address wrong, and got the delivery date wrong, and my grandmother ended up with her Christmas present delivered around the 5th of December instead of at Christmas. When I complained to Thornton's they sent an additional small box of chocolates to her at the correct time, but basically said they were sorry but couldn't do anything about it.

So I had already pretty much resolved never to use Thornton's again, but my grandmother is very ill and I wanted to send something quickly. I decided to give their web site one last try to send her some fudge, and lo and behold, the same problem appeared and my credit card wasn't accepted. I tried 2 credit cards and my debit card and got the same error. With no way to reach their customer service team without waiting till the following morning, and keeping in mind my last absolutely awful experience with phoning them, I decided to just try another site. Sorry Thornton's, you've lost my business after 10 years of regular orders.

A friend in the UK recommended Montezumas and they looked good, but when I tried to actually place the order, web site fail! It was impossible to enter a billing address that was not based in the UK, even though the delivery address was in the UK, which should be all they need to be concerned about. The billing address only offered a drop-down box for the country, and the options only included countries within the UK, which would mean that my credit card could not be properly billed as the addresses would not match. Too bad, Montezumas, you could have had all my business that Thornton's just lost, but your web site failed.

Next attempt, Rococo Chocolates, also recommended by the same friend. Ok, I want to buy fudge. I might settle for some liqueur truffles. But look, there's no search box and no site map. My only choices are by category. Where would fudge be? Gift boxes, chocolate bars, gift bags, chocolate art, hampers, confectionary, sugar-free, kids, and accessories are the only category options. Under confectionery perhaps? No, that appears to contain only "gift cubes and boxes", "nougat", and "sugar crafts". 5 minutes of poking around the site's incredibly unhelpful categories and failing to find any way to search for either fudge or alcohol chocolates, and I gave up on that site before even getting to the check out.

A desperate google search for fudge delivery in the UK finally pointed me to Not Just Balloons, where I managed to locate fudge and even place an order. This seemed like an OK experience, until I got an email the next day saying my order had been placed too late for overnight delivery and please contact them before 3pm to confirm if Monday delivery was acceptable. Since they are based in England, of course, the email was sent at 12:50am when I was fast asleep, and 3pm their time was 7am my time, when I was also asleep. A good customer service representative might have considered the billing address of the credit card a clue here, but apparently not. I replied at 9am when I got the email, which should still have been during work hours, but I still haven't received a response so I have no idea if my grandmother got the fudge on Friday, will get it on Monday, or if the entire thing is on hold. The most annoying thing about this is that their order page helpfully shows a clock and says "you have 1 hour 15 minutes to place your order for next day delivery". The time it displays ticks down, but when I placed my order, it said I still had 1 hour and 15 minutes for next day delivery so the fact that I even got the email was a failure on their part.

So, my final customer service frustration this week ... Dell. On Tuesday the graphics card in my Dell XPS desktop inexplicably died. I was trying to log in to Test server on Tuesday night to do some work, as I normally try to spend a couple hours hanging out there hearing what out players are experiencing and thinking, as I've mentioned previously. I barely had time to say hello though when my computer suddenly said "entering power saver mode" and shut down. I rebooted, logged in again, and suddenly the screen was giving me odd colours, then froze up entirely and gave me a blue screen listing display drivers as a cause. So, reinstalled my graphics drivers, tried again, and ... crash. Tried Aion to make sure it wasn't EQII related, and couldn't even get to the character select screen before it locked up. Gah! Fortunately, my boyfriend had a similar graphics card in his desktop that we could use to test, and after swapping that card in, everything worked just fine. Now, I worked for 9 years in IT support and while I'm not a total hardware expert, I'm confident to say that this is pretty definitively a graphics card issue. And look, my desktop's still under full warranty with Dell. No problem, right? Oh so wrong ...

The first time I phoned customer support, I was put through to a very unhelpful lady who insisted that before she could do anything for me, I had to update the bios of my desktop and run a diagnostic on the graphics card using the Dell diagnostics CD. Both of which were clearly unnecessary in my opinion, but as she refused to do anything else until I did this, I hung up, swapped the old card back in, and tried it. Obviously, nothing changed. I called back and went through to a switchboard, since I couldn't find my express service code. The operator put me through to someone else, and after lengthy holding that person put me through to a great guy called Jonathan who completely agreed it was a graphics card issue, but unfortunately he was part of the premium service team and apparently I shouldn't have been transferred there at all. He updated my records to show he agreed I needed a new card, and transferred me to what he said was the XPS department. They read his notes, agreed I needed a new graphics card, and helpfully explained that they weren't the people I needed to talk to, and transferred me again. By this time, I'd been on the phone for an entire hour and still wasn't any closer to getting a new graphics card than before.

By the time I finally I got through to someone who could arrange to send out a new card, I had been on the phone for 1 hour and 7 minutes, not counting the original 15 minutes with the "update your bios" lady in the original call. An hour and a half of my time just to get a replacement graphics card under warranty when I had already fully diagnosed the problem myself? Not good customer service. In fact, a waste of everybody's time. When you consider the hourly cost of my time, the cost of the time of all 5 people that I completely unnecessarily spoke to, and the phone call cost, I could probably have just bought a new graphics card for not much more, and I'd be up and running now instead of waiting for the new part to arrive. Although I eventually got what I needed, Dell was the worst customer experience of all since it was such an unnecessary waste of both my time and everyone else's.

All of which is probably a much longer rant than anybody has bothered to read, but goes to show what a huge difference there can be between a fabulous customer experience (Zappos) and a horrible one (Thornton's and Dell). Will I use and recommend Zappos again? Definitely. Will I use or recommend Thornton's again? Highly unlikely. Will I use Dell again? Unfortunately, since I still have a system under warranty with them, I may be forced to. I certainly won't recommend them though. Next time I want to upgrade my desktop I'll certainly be taking a good hard look around at other options, and my old Dell Inspiron laptop is being replaced with a Toshiba netbook, not a Dell.

What's really odd when you think about it is that all of us experience customer service and know how important it is. Everybody at Dell who could influence the customer service experience there has had their own share of customer service wins and fails. Yet when it comes to their own company, they expect their customers to forgive far more than I'm sure they would ever put up with as a customer of another company. How is it that so many companies have such enormous blind spots? How can it be that Thornton's has been well aware that their website is failing to allow an entire continent to give them money, and haven't bothered to fix it for over 2 years? In theory the capitalist system should weed out failures like these companies, but it just doesn't seem to be happening, or at least, not happening fast. Thornton's undoubtedly still turns the bulk of their profit from in-store sales and can apparently afford to ignore their internet market. Dell has a huge market from corporate sales (to whom they provide much better support) and can apparently therefore afford to be inefficient with the small individual customers. I'd like to believe that eventually these companies will shape up or fold, but perhaps I'm being too optimistic about the power of market forces. At any rate, as a consumer I can still control my own actions, and today they will be taking me to Zappos, not Thornton's.

Anybody know a good chocolatier in England that would like to accept international orders? :p

Monday, September 28, 2009

G.I.R.L. blog: My First Multiplayer Game

A little bit of "good old days" remininscence for my birthday on the G.I.R.L. blog:


Also for my birthday BBQ, I made a (rather lazy) version of the cake from Portal:


Not quite as good as the version I made a year or two ago for a friend at work (below), but I didn't have a lot of time this weekend.


This weekend's cake was just a regular white cake, with orange chocolate buttercream icing and covered in mini chocolate chips. The cake tasted ok but was a little dry, it was just a random recipe I pulled up which I hadn't tried before. Might need to look around for a better vanilla cake recipe if I make one again. Oh well, still tasted ok and the BBQ part was delicious too!

Sunday, September 27, 2009

Home-made Macaroni & Cheese


Ingredients

8 oz macaroni (usually elbow macaroni, but you can use anything really)
1 cup breadcrumbs (can use up stale bread this way)
3 oz salted butter
2 oz flour
4 oz cheese (cheddar or whatever you prefer)
2 cups milk
(optional) 2 sausages/hot dogs
1 tsp mustard powder
salt and pepper


Instructions

Boil 8 oz. macaroni (about 10 minutes) till almost cooked, but still on the firm side. Drain these well, and place in a medium size oven-safe serving dish.

While the macaroni is boiling, prepare breadcrumbs by grating or tearing apart bread. Melt about 1 oz salted butter to 1 cup of breadcrumbs and mix together. Set aside in a bowl. (You can make extra breadcrumbs and freeze them for future use.)

Grate 4oz of cheese and set aside.
Measure 2 cups milk and set aside.

Optional: fry or grill sausages and cut into slices when cooked. Sprinkle these over the pasta in the serving dish.

Preheat the oven to 375 F (190 C).

In a saucepan over medium heat, melt 2oz butter and stir in 2 oz. flour. Mix well until the mixture looks mealy, but is not yet turning brown. This is called a "roux".

Add the milk you set aside previously, and stir vigorously with a whisk until the sauce thickens - it will suddenly turn from liquid, to thick sauce. Allow the sauce to simmer gently for about 5 minutes to thicken. If you notice any lumps, whisk the sauce again vigorously until they are gone.

Add a teaspoon of mustard powder and a pinch of salt and pepper to taste. You can also add any other flavorings at this point if you wish, such as spices or beer (if you add liquid, you may need to simmer for a bit longer to thicken again). Add the cheese that you set aside previously, and stir only long enough to melt it.

When the sauce tastes good, pour it over the pasta in the serving dish. Smooth the top with a spatula or spoon, and sprinkle the breadcrumbs over top. Put the dish in the oven for about 10 minutes, until the breadcrumbs are starting to brown slightly.

Serve hot!

The cheese sauce is also delicious over vegetables (broccoli, cauliflower, etc.) instead of pasta.


View predicates

If you're not actually working in game design the term "view predicates" might not necessarily mean anything to you without explanation, but the concept is pretty simple. The word "predicate" is from the Latin praedicatum, from praedicare ‘make known beforehand, declare’. In game design it refers to something that's required (a condition that has to be met) before you can do something else. For example, I must have my car key in my possession before I can drive the car. A "view predicate" specifically would be something that's required before you can see something else.


It's a fairly simple idea and one that we mostly take for granted, but older games didn't have this functionality and it meant that quests either had to be designed to not need this kind of functionality, or the players would have to suspend disbelief when what they saw didn't always sync with the stage of the quest they were on. As an example, I'm trying out Aion this week and have come across a number of instances where it seems they either don't have view predicates, or didn't bother to use them. I just finished a quest this afternoon, called "Where's Rae This Time?" which has exactly this problem.


It seems Rae's father has a problem with his daughter, who's always running off and getting into trouble. I'd already found her once before in an earlier quest, and now she's gone missing again. The problem with this quest is that another quest that someone else gave me earlier on happened to send me into the same caves where Rae is hiding for this quest, and of course, since I've already had to rescue the girl once before, I recognized her. When I saw her in the cave while on the other quest, I hailed her expecting to be offered a quest to get her home again, but I wasn't. She wouldn't say anything to me, and I didn't have the option of telling her to go home again.


Instead, I had to make my way back to her father and get the quest from him to go and find her, and unfortunately her father was about a 5 minute run away from her location. And then my own knowledge got in the way of me. Once I accepted the quest called "Where's Rae This Time?" I immediately ran back to the cave, since I already knew where she was. And when I got back to the cave, Rae still wouldn't talk to me and I still couldn't tell her to go home. When I actually read the details of my quest journal, I realized the quest wanted me to go and talk to Nobekk first, a fellow in the same village as Rae's father. So I had to go all the way back again and ask Nobekk if he knew where Rae was, and the Nobekk sent me to ask Derot if he knew where Rae was, and Derot showed me a little cut-scene vision of the caves and finally told me Rae had headed that way. So back I ran to Rae yet again thinking I could finally get her out, but she still wouldn't talk to me, because apparently I had failed to also stop and talk to Naito just before the entrance of the caves. Back yet again to talk to Naito, and then, FINALLY, I could go back to talk to Rae and she finally let me progress with the quest.


Needless to say this was a somewhat frustrating quest experience, and very immersion-breaking. And while, admittedly, a lot of the back-tracking was due to me being lazy about reading the exact details of my quest journal, it was the fact that I already recognized Rae and already knew where she was that caused me to be so hasty, and that is a design flaw. It's just frustrating to a player who already knows where Rae is to force them to jump through hoops that assume they do not know where she is and can't be bypassed. Two better quest designs spring immediately to mind, though there are undoubtedly others.


First, obviously, and probably easiest, the quest designer could have used view predicates. A view predicate on Rae saying that I have to be on the "talk to Rae" step of the quest would have prevented me from ever seeing her before I needed to find her. I'd never have known she was there, and therefore wouldn't have gone running off to talk to her too early -- I would really have needed to talk to all the people the quest required in order to gather the clues as to her whereabouts. This would have made their steps of the quest relevant and useful, instead of irritating and immersion-breaking.


Second, if for some reason technical limitations of the game make view predicates impossible or impractical, then change the quest so that you can get it from either the father or the daughter. If you find Rae first and hail her, she explains what she's up to and you can accept a quest to help her and get her home. If you go to the father first, you can follow the quest steps as they are currently laid out. This could either be done as two different quests, either of which permit you to proceed to the next quest in the line, or the quest could be rewritten so only the finding of Rae actually updates the quest, and the clues from the other people are available if needed but not required as quest updates. Of course, planning the other quests so that you're less likely to bump into Rae earlier would also be helpful.


View predicates are a great tool for a quest designer telling a story and I'm actually really surprised that Aion seems to be lacking them. I use them frequently when designing quests for EQII, as they allow different players to see the world slightly differently depending on what they've done in the past. For example, one quest that I created in Lavastorm asks players to help repair a forge chimney for a goblin there. The forge is visible at all times. The broken chimney is visible if you have not completed the repair quest, and invisible once you have. The fixed chimney is invisible until you finish the repair quest, and remains visible to everybody who has completed that quest. Therefore, anybody who has not done the repair quest sees a forge with a broken chimney, and anybody who has helped the goblin repair the forge sees a fixed chimney, which is completely consistent with their in-game experience.


Of course, you don't want to go too far overboard using view predicates, as it would lead to confusion if they were used so extensively that different players see completely different worlds. (Player 1: I'll meet you over by the red house under the tree. Player 2: where? I only see a blue wagon under a mushroom?) For small details like a chimney appearance however, it's definitely an easy and effective way to give players the feeling they're making a permanent impression on the world, and help give them a more immersive experience within your game.


Apart from a bit of view predicate irritation though, I'm enjoying Aion so far. It doesn't seem to be doing anything very original -- lots of parts are highly reminiscent of the original EverQuest (my fire pet even looks similar to my EQ1 magician's), the crafting looks suspiciously like EverQuest II's, and many UI elements like the map and quest screens are extremely similar to World of Warcraft. However, it is an extremely pretty game, which always wins points in my books; it's relatively well polished; and it does an outstanding job of making the player feel important early on, particularly through the use of little cut scene storytelling segments. I don't know if I'll end up playing it long-term, but I'm having lots of fun looking around for now.

Tuesday, September 15, 2009

Tradeskill quests

I try to log into Test server one night a week to chat with the players there. I find it very useful, as it's a rare night that I don't come away with at least a couple things to fix or confirm. Although we designers and then QA do our best to avoid bugs, it can sometimes be a handicap already knowing how something is supposed to work. There's really no substitute for seeing how large numbers of players will react to something -- sometimes they'll try and do things that never even crossed the designer's mind (as I have described before, in a guest post on the EQII official blog).

Bugs aside, sometimes it's helpful just to hear people talking to gather feedback and get some general impressions about what people enjoy and what they don't enjoy. When I logged in this evening, one of the folks online told me they were in the middle of discussing what they wanted to see in crafting quests. Obviously this is a topic of interest to me, since I'm the one who creates those quests! And I know what I think is fun, but I always try to get feedback on what other people think is fun also, because my views aren't necessarily always going to be shared by everybody.

When I asked to hear what they were discussing they wanted to see in future crafting quests, there was initially a long list of rewards, not actual quests. While that's useful in a different way, if I were trying to figure out what to give out as rewards, it's an entirely different question from what people want to actually do during the process of a quest. As it happens, I have a number of cool rewards already ready and waiting to be awarded somewhere so I was more interested in hearing how they might like to earn such things, than what they would like to be rewarded.

However, eventually the discussion worked around to answering the actual question of what folks find fun in crafting quests. I've put in quite a few crafting quests since I joined the SOE team (all of which should be included on EQ2Traders' crafting quest list) and they've been fairly varied in nature. Many involve actually crafting items, but not all; after all, many adventure quests don't actually involve killing things, so I reckon that tasks like deliveries, exploration, and other non-combat errands are fair game for either playstyle.

The evening was unfortunately cut a bit short by an unscheduled Test server update, but before the servers went down, the general consensus on what folks would like to see more of is:
  • quests that don't necessarily involve crafting items, or at least, not crafting large numbers of items that feel like a grind;
  • quests that encourage crafters to get out and around the world a bit to see the sights;
  • quests that have a bit of history or lore about the world, helping crafters to feel they are part of the story of the world;
  • quests that actually change the environment, such as moving items around, building items, etc.;
  • quests that are funny, such as accidentally torturing a poor tradeskill liaison (as in the Advanced Journeyman Tasks quest, which I wrote while in a rather peculiar mood and which people seem to be very fond of).
This is pretty much in line with what I generally consider fun myself and try to put into quests when possible, though not necessarily every point into every quest. It's good to confirm now and then that they really do enjoy this type of thing and I'm not deeply irritating them by mistake. In fact, I've recently added some new questlines into the continent of Kunark (intended for Game Update 54) which include a number of these points in simple fashion, but I'd like to do more of the same and in deeper scope for the upcoming expansion too. I got a number of ideas listening to people discussing what they like tonight, and another good idea has come to me while typing this post, so tomorrow I will start thinking about the details and see if a fun quest line can come out of this all. If so, no doubt Test server will be the first to see it, and well deserved that preview will be, too.

Wednesday, September 09, 2009

What do players want?

More selected feedbacks that amused, confused, or interested me, from our players! <3

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Text: I've only been playing EQ2 about 5 months but it is my very favorite game. I only have one complaint.

I think it should be sexier. An actual underwear or bikini naked look. Sexy appearance items and gear that shows leg, stomach, and cleavage (more than just the monk gi's). Sexy race specific dances. More flirtatious emotes.

These are the only things keeping EQ2 from being the greatest game on the planet. Thank you.


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Text: I love my rhino mount but I HATE the "thump thump" sound when it gallops!
Can I get a muffler for it?


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Text: Can you make the quest npc that starts the berserker epic weapon timeline not so stubborn please!!! Its driving me crazy!


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Text: Why do the citizens in Qeynos appear to cheer when I walk by? I have done nothing to feel proud of :/


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Text: Please for the love of all that is holy, give us some new dances!


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Text: Adding in an in game calculator would be really great, then my kids couldnt steal it like the one they do off my desk for homework!


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Text: Bartender and general merchant npcs should have surprise items to buy now and then. for example, a bartender in greystone yard may have a special brew that he sells only one week of the month. perhaps this brew gives players the ablity to gain more xp for a short duration or turn into something, or just plain knock the player off their feet because they couldn't handle the drink. The merchants can also sell random items that players may find useful such as quick tickets that allow players to zone to another city of the same alignment. its like bus fair. I personally like the animation of avatars holding a drink and taking a sip. A drink that shows this animation would be a wonderful social gesture at holiday events such as sipping egg nog or hot chocolate or even just taking a swig of a mug of ale.


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Text: A good interactive gesture would be a handshake. players can target a friend and type /shakehand. this will send the second player a message that wishes to shake your hand. second player clicks accept and the animation kicks in putting both players in in the correct position facing each other and shaking hands. Later on perhaps an animation of some sort of victory gesture can be made such as a punch to the shoulder for the tank types, a high five for mages or even a headbutt would be cool. This would bring players more together in their adventures and allow more social options. thanks.


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Text: It would be nice to be able to skip the cut scenes in the Hollow Hedge. I, for one, have had more than enough of Altius and the results of his stomach disorders 8^P.


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Text: hai im playing pvp sever .

i think trb bud

why trb charm plyer contrl? crc charm not control :(

charm ha crc no dayo

why trb charm good .crc cham bad :(

trb cast 2sec crc cast 6sec

???????

trb pvp mov speed mo hayasugiruyo

mez mo crc yori good dayo~?

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Text: dear SOE

i heard Cure Mez and immunite bimd pot...

we are pure CCers. now all CCers spell add long pvp immunite.

and add a new immunite pot ...? are you hate CCer..?

Not CCers TRBs use runnning charm. control,player,pvp..

but cor 6sec long casting charm, not cast running...

illy finally get peace of mind...but TRB maestro,too...

Not enchanters = TRB. its a scout. their melle cluss. already powerfull.

if get everyone cure Pot, remove enchanters spell immunite.

and recognize, melle > caster ,under pvp...

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Text: night of the daad so cool :D

so illusion wolf but ignore my change form.

or shapesift bear already...its mottainai , i think.

so first change sift wolf ?


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Text: now that would be interestingsss, shinies that hop!

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Text: Bring back the dark elf thong! =P


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Text: Make it easier for people to get out of the lava in lavastorm easier hehe


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Text: We should be able to, as illusionists, to cast our illusions on people outside of our group. Kind of like a prank of sorts.

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Text: I would like it if one of the available character races was the "Mudfin" , the fish people :)


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Text: Feature request: training dummies that talk back!

"Ow, quit it!"

"Is that the best you can do?"

"My grandma can hit better than that!"

etc. :)


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