Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts

Tuesday, January 08, 2013

Video game fan videos

Over the years playing various games I've created a few random videos, all just for fun, when inspiration struck.  I'm certainly not a master of video creation, lacking both talent and time, but occasionally I get an idea that amuses me.  And if you don't spend your life doing things that amuse you, then what's the point of your life, right?

I was looking at the stats on my YouTube channel today and I noticed I have some pretty impressive view numbers for some of them (considering they're just random things I did for fun).  And I realized I haven't ever linked any of them on my blog, or at least not that I recall.

So here's a blog post about some of the videos I've made.  For the very first one, flash back to October 2006.  I was living in Australia, playing a lot of EverQuest II, and trying to convince them to hire me too.  Back then I was part of a wonderful family type roleplay guild called Saga, which had carried over from the original EverQuest. We hosted a tavern night on a semi-regular basis which included a quiz game for prizes and well as chat and entertainment. One night, a trio of male halflings stopped in and offered their dancing skills to entertain us: they jumped up on the bar and did a fantastic synchronized dance in perfect time, using various emotes to coordinate their movements.  It was hysterically funny and they showed up for a number of subsequent tavern nights to repeat the performance.  I assume the trio were probably the same player running three accounts and with macros set up to coordinate the movements perfectly, and the enjoyment from those performances inspired me to create this video using my halfling and an alt of my then-boyfriend's; with the computers side by side and some macros set up, I could also coordinate the dancing to create the same effect.

And thus was created: The Secret Life of Halflings.  I sent it to the EQ2 dev team to give them a good laugh, as they were hard at work crunching away on the upcoming Echoes of Faydwer expansion.  Over 4000 views as I write this.  Maybe not even all halflings.


A month or two later I created a video tribute to the EQ2 Echoes of Faydwer expansion, set to Van Halen's "Jump", which featured the fae jumping and flying around (and at the end, a halfling also trying to jump and plummeting off Kelethin to her death).  It reached over 7100 views before YouTube said I had to remove it due to unlicensed use of the Van Halen song, so alas, it is no longer viewable.

In April of the following year, 2007, I was actually hired by SOE to work on EverQuest II as the tradeskill developer. I had very little time for making fan videos during those years, though I greatly enjoyed a lot of the ones that other fans created.  (One of my favorites is still the "Pirates of the Saskatchewan" video created by user Monkeydarren.  The Arrogant Worms, who sing the song, are actually a Canadian band from my own home town of Kingston, and in case you're not familiar with the geography of Canada, Saskatchewan is an entirely land-locked province.  Ok, I might be a little biased by the awesomeness of the song, but it's catchy!)

In 2011 as I started playing a lot of Minecraft on a multiplayer server and having tons of fun creating (and destroying) things, I started playing around with some videos again.  A friend and I built an amazing snow castle for Christmas 2011, complete with an aerial powered mine cart track that played "we wish you a merry Christmas" on musical note blocks as you circled the castle. We invited everyone on the server to join us one weekend before Christmas, build stacks of snow golems, and let them loose at night to battle skeletons and zombies in a huge snowball fight. It was epic and wonderful and I filmed parts of it, and although sadly the details of the snowball fight didn't film very well (since it had to be at night to get the monster spawns) I incorporated parts of that into an overall video that I set to the same music the mine cart plays, to show off the details of the castle.  I finished this video very late at night on Christmas eve, hunched over my laptop desperately trying to get it finished in time to give it to my co-builder as a Christmas present (via an in-game treasure hunt leading to the URL written on an in-game sign).  The ending of the video is footage from the snowball fight, and for days afterwards as the snow golems escaped across the landscape, you'd hear random "KABOOM!"s as they encountered annoyed creepers.


A month later, a server upgrade mysteriously changed the world biomes around, causing snow to fall in areas that previously weren't snow biomes, including the snow castle (which wasn't actually originally in a snow biome), my original tower, and several other people's home bases too.  A second video set to Frank Sinatra's "Let It Snow" was inspired:



For several years while working on EQ2 I'd been wanting to make more EQ2 videos, but time and inspiration didn't hit until after I'd left the EQ2 team. In August 2012 the "SOEmote" feature was added to EQ2, which allows players to use their webcam to capture their facial expressions and mirror it with their character's face.  Having worked on the team I knew this was coming many months in advance, and had been impatiently awaiting its arrival to create a masterpiece of pop culture, "EverQuest II Numa Numa".  In case you're not familiar with the meme, the "Numa numa guy" posted a short video of himself lipsyncing to the strange Romanian song "Dragostea Din Tei" by O-Zone.  It went viral and many parodies and some new versions were made, including a WoW video which misinterpreted the Romanian words into similar sounding English phrases.  I chose to use the English translation of the song, and picked a male halfling to sing it, and the result has had almost 4000 hits since August:


The video I most wanted to make, however, I'd been contemplating for at least three years but had never found the time or enough motivation to coordinate it, since I knew it would take a lot of help from other people to create.  Basically, I wanted to recreate in EQ2 the beautiful 2008 video "Where the Hell is Matt", created by Matt Harding as he traveled through the world and recorded himself dancing with people of all nationalities and backgrounds.  Matt's video not only went viral but also made the news in Time magazine and many other press outlets.  If you haven't seen the original, click through now and watch it; it's beautiful.

Anyway, I had been contemplating how to recreate this video in EverQuest II for years, but hadn't figured out the best way to do it. It was the revamp of the old Qeynos city zones that finally spurred me into action in September, long after I left the EQ2 team: with the city revamp, the old racial villages were being removed from game and would no longer be accessible except in quests. Hastily, a few days before their final removal, I logged into game and put out a call for players of the appropriate races to come dance with me in each zone to record them for posterity.  A wonderful, helpful bunch of tradeskillers, decorators, test server players, and random others spent a couple of hours following me around the world and dancing on queue in all sorts of zones, which I compiled and then assembled into the following tribute to "Where the Hell is Matt".  The main character in this one is Domino, the character I created to represent myself when I was a game developer, and she's wearing many of the tradeskilled items that I'd created over the years for various tradeskill quests.


The video includes scenes from many zones now retired from the game, as well as featuring a couple of cameo appearances from some of the well-known players of EQ2 including Jethal Silverwing, author and singer of many wonderful filk songs themed to EverQuest and EverQuest II.  My main regret with this video is the haste I had to film the disappearing zones meant I didn't have as much time as I would have liked to round up other EQ2 devs and players that I'd have liked to include.  But it still makes me smile to watch it. Favorite scene: the section of the Matt video where he mimics the indian dancers in saris is mirrored by me mimicking the goblin in the Isle of Refuge treehouse.  The video is now up to 1300+ views, clearly not as catchy as dancing Numa Numa halflings, but still pretty respectable!

Alas, my video editing skillz are pretty basic and I've been using freeware programs so haven't had the ability to do anything sophisticated. Still, they amuse me and that's the important thing, and hopefully the view counts mean they amused a few other people too!

I can't create videos yet for the game I'm currently working on - it's not yet released and still very much under NDA - but who knows.  Come April, maybe inspiration will strike again. We'll see!

Wednesday, November 14, 2012

Minecraft cake!


This is what a cake looks like in Minecraft:


A Minecraft cake is something I've been wanting an excuse to try making for a while, since I'm a big fan of Minecraft, and of cake. So what could be better than a Minecraft cake?  Duh, NOTHING!  This was made for fun and given away as an attempted peace offering. It was fun to make and pretty simple!

I used my super quick and easy egg-free cake recipe (see below - instead of chocolate chips I used a bar of orange dark chocolate, chopped up into small chunks), and a whisky-heavy dark chocolate butter cream icing.  Conveniently, I already had a whole tub of the home made buttercream icing made up in the fridge, since I've been making a lot of cupcakes and cakes for people having birthdays at work and at my former work.  As I made this, I found myself saying "it's always useful to keep a tub of chocolate buttercream icing handy in the fridge!"  ...Words that 10 years ago I would never have expected I'd find myself saying, but there you go.

So anyway, I needed two square cakes.  All I had was some square pyrex dishes, but I lined them with some parchment paper for ease of extraction and then trimmed the edges off once they were cooked to make them fully square and flat sided.



Cake trimmings: just as yummy as the cake. Although I gave the cake away, I did get to eat the trimmed off edges. Part of a nutritious and delicious breakfast!



Once the cake was cooked and cooled it went into the freezer overnight (because it's easier to frost a frozen cake). Meanwhile I was melting white chocolate chips in a plastic freezer bag, in a bowl of warm (but not too hot) water.  If you get chocolate too hot the texture changes and becomes all grainy, so you have to melt it very slowly and carefully.  Most of the white chocolate chips were melted in one big bag, as shown below, but I separated out a few into a smaller ziploc bag and added red food colouring to that bag only.


Once the chocolate was melted, I poured it out onto a sheet of parchment paper, used a spatula to smooth it flat into an approximate square, and covered with cling film to keep it clean while it cooled.



The red coloured white chocolate had to be mixed up carefully before the colour was smooth and homogeneous.  It was softer than the pure white due to the added colour, but that just made it a bit easier to work with.  It too was spread out flat to cool.


Once the sheets of chocolate were mostly but not entirely cool, I used a sharp knife to cut them into squares.  If the chocolate gets too cool it'll just shatter when you try to cut it, so it needs to be cut before it's totally cooled.

Next day I removed the cake from the freezer and put the first layer of cake into the container it would be delivered in, and covered it with buttercream icing.  You don't have to freeze the cake, but it has to be cool (or the buttercream will melt) and it's much more crumbly if it's not frozen which makes icing it neatly a lot harder.

The container is just a simple clear box with lid picked up from an office supply store.  The base of the container is a layer of cardboard which (a couple days before) I'd cut to fit the container, and painted to look like a sheet of Minecraft grass, and then wrapped in cling film.  It took a little extra time to make this base, but it ended up looking great!


Once the first layer of the cake was iced top and sides, I put the second layer of cake on top, and also covered it in butter cream.  Once that was in place, it was time to start decorating.  The sheets of white chocolate had been cut up into squares previously and stored in the freezer to keep them hard.  I placed the white chocolate squares so they covered the top, with small spaces in between to keep the pixellated look.  Around the upper edges I placed full and half squares, alternating, to look like the Minecraft cake edge you see above.  Technically I should have done 7x7 squares instead of 5x5 to be completely accurate, but I failed to plan this well enough when cutting the squares. This was easier anyway and still looks good!

Finally, on top of the white chocolate, a few red chocolate squares of varying sizes, to match the pattern of the Minecraft cake as much as possible.




I'm definitely not a very skilled cake decorator so I was happy this worked, and was also pretty easy.  I think it turned out really well, although I will improve a few things for next time.

Ta da!  Minecraft cake!  Looks awesome and tastes absolutely delicious.










Egg-free chocolate cake

3 oz salted butter
2 oz cocoa powder
8 oz (1cup) sugar
7 oz all-purpose flour
½ tsp baking powder
½ tsp baking soda
½ tsp salt
1/3 cup organic apple sauce (note: this substitutes for 1 egg)
2/3 cup water
½ tsp vanilla
½ cup mini dark chocolate chips or your favorite chocolate of choice

Melt butter gently and allow to cool for a minute or two. Add everything else except chocolate chips and mix well using a fork or whisk until smooth. Add chocolate chips (can either mix in, or leave sprinkled on top). Pour into a cake pan and bake in a preheated oven at 350F for about 30 minutes, until a toothpick stuck into the middle comes out clean. Wait until cool (refrigerate or freeze so it won't crumble when being iced), then cover with the icing below. (You can also use this recipe to make cupcakes, these will bake faster in about 20 minutes so check sooner.)




Buttercream icing

4 oz (½ cup) salted butter, at room temperature
2 cups powdered confectioner's sugar
1-2 shots of whisky or other strong alcohol (e.g grand marnier, brandy, rum, Bailey's) or cream
½ cup cocoa powder (or more, for a stronger chocolate taste)

Mix well, adding more liquid if needed to soften up. Spread on cooled cupcakes then refrigerate. 
 
Note: the icing ingredient measurements are pretty flexible - add more or less of anything according to whatever tastes good!

Thursday, October 21, 2010

Gamer Entitlement Going Too Far

Anyone who works in or even near the game industry is probably familiar with the phenomenon of entitlement - how people who play games feel they are entitled to rather a lot more things from a game than the game's developers, or legal terms of use, might actually reasonably expect.

This happens in other areas of life too of course, but for some reason computer game players seem to get particularly passionately attached to their games of choice, and can sometimes react unexpectedly strongly to the most minor things.  I've read feedback reports from my own game where people have said they're quitting the game over ridiculously tiny things - to give one example, because we changed the little picture that appeared on the coins in our game (graphics only even visible a tiny portion of the time).  I've read submitted feedback that compared the developers on my game to pedophiles, Saddam Hussein-followers, and much worse language too.  A week often doesn't go by without seeing someone in the feedback saying that at least some of us should be fired, are incompetent, could be replaced by a 3 year old, or clearly have no brains/sense/right to life.  And you need only stop by the discussion forums of pretty much any MMO to see similar passion is alive and well in discussions of most games.

I don't agree this is right, and although I understand how someone who loves a game can be so passionate about it, I think it's a misguided sense of entitlement that leads people to cross the line between politely stating an opinion or objection, and personal insults or even threats.  Happily, the majority of people who play the game I work on are generally polite and sane, despite a few apparent exceptions.  However, I read an article on Kotaku today that made me really fume about the misplaced sense of entitlement that some groups of gamers can develop, and somehow manage to justify:

Minecraft Apparently Under Siege

The gist of the article is that a group of players are disappointed at how slowly developer Notch is putting out updates to the small independent game Minecraft, and have decided to try to "force" him to work faster by launching a DDOS attack on the Minecraft servers.  Their thinking, apparently, is that if they prevent ANYBODY from playing Minecraft then Notch will lose money and have to do what they want.

From the article above, a post purportedly from the people responsible for the attack:
"It's purpose is to send Notch a clear message of how the future of minecraft will turn out unless he gets to work, namely by influencing the amount of sales taking place, due to the attacks.
Start providing your customers with the updates that you promise them.
We have roughly 83,000 bots available, and preserved for this seizure, we could if we wanted to keep this going for weeks, however we have decided to give it a week, and see whether or not your attitude, and commitment will change, we believe it will when money stops rolling in for the time being..."

I just haven't got the words for my disgust at this behaviour.  As a human being and democratic citizen, I resent some other group of people impinging upon my freedom of choice by deciding for me what I can and can't play and what I do and do not want. As a gamer who happens to be enjoying Minecraft, I am perfectly happy with the level of updates in Minecraft and I don't appreciate someone else telling me I should not be, let alone attempting to prevent my playing it.  And as a game developer, I am disgusted by the damage that this group is trying to do to a small, dedicated independent developer.  From what I've read, Notch is a very smart and talented programmer who has managed to create a really captivating game pretty much all on his own, and is trying to continue its development independently.  This is an accomplishment that many game designers can only dream of: the freedom to work for yourself, and do exactly what you want to create what you believe is the best game you can, without having to operate within the confines of a big corporate structure or team.  Notch has that dream within reach, he may become that one in a million game designer who is really able to be independent -- and a small, selfish group of individuals are trying to bring him down, just because as an independent developer he's not able to work as fast as they want him to?  Sickening.

The guys who are launching this attack have spent as much as anyone on Minecraft:  10 Euros (about US$13).  That's the cost of going to see a movie in the theatre ... less than you'd pay for a nice meal at a restaurant.  If they are that passionate about the game, then they've clearly already played it for many, many hours longer than a movie or a nice meal would have lasted.  There is no possible way they can justify their feeling of "entitlement" to more than they've already had.  They paid a very tiny price for days of enjoyment of an excellent game that they are well aware is still in alpha stage -- not even in beta.  This isn't the way to express their disappointment that updates aren't forthcoming as fast as they would want.  This is outright bullying, and it's inexcusable.  It's also illegal, and I hope they get their pathetic selves thrown in jail for it.

Acts like these make me lose faith in computer gamers.  :(



Edit to add: another great post on the topic, from @LivingWorlds.  In which he uses rather stronger language and discussion than I was comfortable using, but quite agree with.

Saturday, September 18, 2010

Minecraft, Everybody's Doing It!

Sometimes, for reasons that we don't entirely understand (although Malcolm Gladwell took a look at some factors in his book "The Tipping Point"), an idea, or meme, or a product suddenly gains rapid popularity.  "Going viral" it's often called these days, meaning that it's no longer being spread by the owner advertising it, but it is spreading via other people, spreading infectiously, like a virus outbreak.  Sometimes it's just a silly internet video ("double rainbow!" was a recent one) but when it's a product, suddenly everybody is talking about it/buying it/using it.

This past week a small independent game called Minecraft seems to have hit that tipping point and gone viral.  I started seeing emails and links circulating at work early this week, then comments from non-work friends on Facebook, then tweets about it from people outside the game industry and outside the country.  It even got a mention on Penny Arcade towards the end of the week, which is surely a sign that a tiny independent game has "made it".  And the game isn't even out of alpha yet.

So what's the game?  Well, true to the name, it's strongly based on (a) mining and (b) crafting.  It's a fairly freeform sandbox type game, log in and you get a randomly generated world in extremely low-rez graphics.  You are (unless you try multiplayer mode) alone in the world, and must build yourself a safe haven and fend off enemies.  Enemies appear mostly in the form of undead critters:  skeletons and zombies who come out when the sun goes down and (mostly) vanish again at dawn.  A few spiders and leftover sun-resistant zombies keep the daytime interesting but are fairly rare.  You start naked with nothing, and have to make everything from scratch with your hands, slowly building up your secure fortress and your tools.  The graphics are extremely basic and the in-game help nonexistent so start off by watching some tutorial videos and then refer to the crafting wiki once you start playing.



From the minecraft wikipedia site:
Minecraft is a sandbox construction game created by Markus Persson and is currently in pre release alpha. Minecraft development started around the 10th of May 2009, pre-orders for the full game started being accepted on the 13th of June.
The game involves players creating and destroying various types of blocks in a three dimensional environment. The player takes an avatar that can destroy or create blocks, forming fantastic structures, creations and artwork across the various multiplayer servers in multiplegame modes.
As mentioned, the game is still in alpha, and payment received at present will go towards getting the game into beta and then launch.  But it's already a lot of fun; definitely one of those "just ONE more turn" games that turns into 6 hours passing without you even noticing. My boyfriend picked up the game on Thursday, and I stumbled out of bed at 1:30am that night to find his side of the bed still cold and empty, and him in the computer room hunched over his laptop saying "there's a spider out there, I'm scared to leave my fortress."  He then insisted on giving me (half asleep and without glasses on to even see) a tour of his fortress before I crawled back to bed.  When I went in to work on Friday, I found two co-workers obsessively playing it on their lunch break and discussing elaborate plans to build a sheltered valley under a glass dome for more secure livestock farming.

Whether you enjoy building massive fortresses to battle zombies, or whether you just enjoy building and decorating your home, or whether you find the somewhat unique style of crafting system more fascinating, as long as you're not a graphics junkie you'll probably find something to enjoy.  As one friend said to me, "it's sort of like playing with legos, but with zombies."  How can you go wrong there?  I found the crafting system particularly interesting.  Although it's fairly basic, many items you craft are created by actually "drawing" the item by the way you lay out the subcomponents.  For example, to make a pickaxe, "draw" the handle by laying two wooden staves end to end, then "draw" the blade by laying three blocks of ore across the top.  Simple, and fairly limited, but something I haven't seen done before and makes for some very easy mnemonics instead of just having to memorize a list of recipes "pickaxe = 2 staves and 3 ores."

Since the Penny Arcade link, the poor developer's site traffic has gone so crazy that the authentication server and purchasing page aren't even working, so the developer has announced that until he gets the servers back on track, Minecraft will be free to play for all who wish to try it.  No word exactly when this will be, so here's your chance to check it out now (and if you think it's good, do consider paying to support this independent developer once the payment servers are back on line!)

Remember, it is stilll very much alpha, so save often (by hitting escape to bring up the menu, this forces a save) and do check external sites for tutorials because there is really not a lot of help in game yet.  There's definitely still a lot more polish and content that needs to be added, but there's already lots of fun gameplay potential there and I'm really interested to see what will become of it in the long run.

My best tip: if you start on a snowy world, probably a good plan to just restart until you get one with a nicer climate.  The snow really cuts down visibility, which makes it far too easy to get lost while you're still trying to figure out the game.

UPDATE to add awesome fan-made video: YouTube Link!