<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5402295191503748159</id><updated>2012-01-09T09:35:38.637-08:00</updated><category term='tradeskills'/><category term='Doctor Who'/><category term='ada lovelace'/><category term='quests'/><category term='women in gaming'/><category term='SOE games'/><category term='World of Warcraft'/><category term='microtransactions'/><category term='customer service'/><category term='live events'/><category term='cosplay'/><category term='champions online'/><category term='moral choices'/><category term='everquest'/><category term='The Guild'/><category term='gnomes'/><category term='online shopping'/><category term='community management'/><category term='guide program'/><category term='EverQuest II'/><category term='test server'/><category term='Fan Faire'/><category term='DCUO'/><category term='lore'/><category term='game design'/><category term='Fortune League'/><category term='minecraft'/><category term='psychology'/><category term='roleplaying games'/><category term='SOE events'/><category term='feedback'/><category term='food'/><category term='virtual home decorating'/><category term='Dungeon Overlord'/><category term='RL crafting'/><category term='Gamers In Real Life'/><category term='Felicia Day'/><category term='SOE G.I.R.L.'/><category term='halflings'/><category term='Aion'/><category term='Facebook'/><category term='Star Trek'/><category term='capitalism'/><category term='legends of norrath'/><title type='text'>Tradeskill Perspectives</title><subtitle type='html'>Random thoughts related to MMOs, gaming, in-game tradeskills, and real life crafting.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>95</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7651027001386677030</id><published>2011-10-31T10:31:00.000-07:00</published><updated>2011-10-31T10:31:29.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Halloween desserts</title><summary type='text'>We're having a pot luck Halloween lunch today at work, in addition to a costume contest and department decorating contest. I spent an amazing amount of time this weekend cooking, both to bring stuff to Saturday's halloween party, and for the pot luck.  Leftovers from the party also came to the pot luck so there's no shortage of goodies!

Here's some recipes:


Pumpkin pie

Puff pastry to line a </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7651027001386677030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/10/halloween-desserts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7651027001386677030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7651027001386677030'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/10/halloween-desserts.html' title='Halloween desserts'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-mRVHvoCuCHI/Tq7Xl86jv0I/AAAAAAAAASg/1vry3LNNRyw/s72-c/pumpkinpie.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1420909477642715360</id><published>2011-10-23T07:17:00.000-07:00</published><updated>2011-10-28T00:44:39.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>The Path of the Beastlord</title><summary type='text'>My Beastlord lore article is now officially posted, so here it is also. This was an interesting story to write and I had to do a bit of research, since the first precursors to the return of the beastlord class actually happened during the mystic epic weapon quest several years ago, although players did not realize that then. But since I don't play a mystic, I hadn't done the epic quest, so </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1420909477642715360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/10/path-of-beastlord.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1420909477642715360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1420909477642715360'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/10/path-of-beastlord.html' title='The Path of the Beastlord'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4341358766357123225</id><published>2011-10-17T19:52:00.000-07:00</published><updated>2011-10-17T19:52:53.577-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Elements of Lore</title><summary type='text'>Game teams can be very different in their organization from one company to another.  I've got some friends working at other companies who tell me their team is very compartmentalized: one player writes the quest outline and dialog, another one puts it in the game, a third one does things like choose what the quest NPCs and items look like, a fourth creates the reward items, etc.  Other companies </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4341358766357123225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/10/elements-of-lore.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4341358766357123225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4341358766357123225'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/10/elements-of-lore.html' title='Elements of Lore'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5581596235052260975</id><published>2011-09-11T20:03:00.000-07:00</published><updated>2011-09-11T20:03:32.057-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What Do Players Want?</title><summary type='text'>A selection of quotes from nightly /feedback reports that amused me, interested me, or made me think. Sometimes I sure wish I the feedback reports could tell me the context behind the report;  particularly for that first one.  I wonder what was happening!

---

Text:       confine gnomes.

---
 
Text:        I've actually become bored with typing this but we **NEED** more hotbars... My warden is </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5581596235052260975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/09/what-do-players-want.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5581596235052260975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5581596235052260975'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/09/what-do-players-want.html' title='What Do Players Want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-177868823600308155</id><published>2011-08-13T17:54:00.000-07:00</published><updated>2011-08-13T17:54:05.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='tradeskills'/><title type='text'>What do game designers do anyway?</title><summary type='text'>We recently posted a job opening on the EverQuest 2 team for a game designer to fill my old role managing tradeskills. As most people know, I was hired directly from the player community, without any game design experience; in fact for many years I was an I.T. manager responsible for all things I.T. related in the Sydney, Perth, Melbourne, Brisbane, Adelaide, and New Zealand offices of my </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/177868823600308155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/08/what-do-game-designers-do-anyway.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/177868823600308155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/177868823600308155'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/08/what-do-game-designers-do-anyway.html' title='What do game designers do anyway?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1512760864649690142</id><published>2011-07-23T18:42:00.000-07:00</published><updated>2011-07-23T18:42:27.867-07:00</updated><title type='text'>Red shirt!</title><summary type='text'>Normally I wouldn't bother to repost this, but today it seems rather appropriate, so ... =)

Your results:You are Mr. Scott
You are a fun-loving foreigner with an amazing ability to get any job done on time.   Often described as a "Miracle Worker". 

Mr. Scott 75%
Chekov
 75%
Jean-Luc Picard
 65%
Uhura
 65%
Geordi LaForge
 60%
An Expendable Character (Redshirt)
 60%
Leonard McCoy (Bones)
 55%
</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1512760864649690142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/07/red-shirt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1512760864649690142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1512760864649690142'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/07/red-shirt.html' title='Red shirt!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5382196438329704984</id><published>2011-07-03T19:36:00.000-07:00</published><updated>2011-07-03T19:36:55.315-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Influence of Gaming</title><summary type='text'>I caught this NPR program on the influence of gaming as I was driving around today.  Interesting listening.

Link to the whole episode</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5382196438329704984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/07/influence-of-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5382196438329704984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5382196438329704984'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/07/influence-of-gaming.html' title='Influence of Gaming'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3872601535866715008</id><published>2011-06-26T21:48:00.000-07:00</published><updated>2011-06-26T21:48:22.167-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='online shopping'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='microtransactions'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Great Expectations: in-game stores</title><summary type='text'>People are strange. In particular, people's reactions to in-game stores are strange. In-game microtransactions seem to bring out very mixed and contradictory feelings in people, and at the same time seems to blind them to the fact they're contradicting themselves.

Some things Dave "Smokejumper" Georgeson said in one of his early interviews after joining the EQ2 team expressed a truth of in-game </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3872601535866715008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/06/great-expectations-in-game-stores.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3872601535866715008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3872601535866715008'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/06/great-expectations-in-game-stores.html' title='Great Expectations: in-game stores'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5488388716961113229</id><published>2011-06-07T22:02:00.000-07:00</published><updated>2011-06-07T22:02:20.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='tradeskills'/><title type='text'>New position!  aka, WWSJD?</title><summary type='text'>So, apparently it's been far too long since I updated this blog; and the reason for that is that just when I thought work was already flat out busy, I accepted a new position, and it got suddenly EVEN BUSIER.

So here's a quick catch up.

If you're even bothering to read this blog then you probably already know that since May 2007 I've been a game designer on the EQII team, in charge of the </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5488388716961113229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/06/new-position-aka-wwsjd.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5488388716961113229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5488388716961113229'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/06/new-position-aka-wwsjd.html' title='New position!  aka, WWSJD?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5892778402912943055</id><published>2011-06-07T21:11:00.000-07:00</published><updated>2011-06-07T21:11:17.477-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>Recent G.I.R.L. blogs</title><summary type='text'>Things I've been writing elsewhere while I wasn't writing here!

G.I.R.L. Talk with Tiffany Chu
G.I.R.L. Talk with Jennifer Chan
G.I.R.L. Talk with Judy Tyrer</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5892778402912943055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/06/recent-girl-blogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5892778402912943055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5892778402912943055'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/06/recent-girl-blogs.html' title='Recent G.I.R.L. blogs'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2191016653649777288</id><published>2011-03-19T14:56:00.000-07:00</published><updated>2011-03-19T14:56:33.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What Do Players Want?</title><summary type='text'>A selection of assorted feedback from the past week:
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Text:        Guys i am dying for more hotbars. This game is incredible, but ten hotbars isnt enough! =)

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Text:        i think there should be more guards patroling new halas just for protection and to make the city feel alive

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Text:        please make key mobs un-despanwable for idiots like me

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Text:        thanks for yet </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2191016653649777288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/03/what-do-players-want.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2191016653649777288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2191016653649777288'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/03/what-do-players-want.html' title='What Do Players Want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7786400962021010997</id><published>2011-03-14T11:22:00.000-07:00</published><updated>2011-03-14T11:22:41.011-07:00</updated><title type='text'>Egg-free Guinness Pudding</title><summary type='text'>This is a version of the Guinness Chocolate Pudding recipe I posted earlier, modified so it contains no eggs.

Ingredients

4 tsp Bird's Custard Powder (which contains no eggs) - US residents can generally find this in import stores such as World Market
4 tbsp milk 
0.5 cups sugar, plus 3 tablespoons
1.5 cups of Guinness stout beer
2.25 cups of heavy whipping cream
4 ounces of dark chocolate (I </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7786400962021010997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/03/egg-free-guinness-pudding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7786400962021010997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7786400962021010997'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/03/egg-free-guinness-pudding.html' title='Egg-free Guinness Pudding'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-O2iNDhjoQq8/TX5cyw04Y0I/AAAAAAAAAQs/3YY96pMEBzg/s72-c/pudding.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7263069544468445845</id><published>2011-03-01T21:45:00.000-08:00</published><updated>2011-03-01T21:45:37.544-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gnomes'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Why gnomes are great</title><summary type='text'>(This will be a rather short post as there is a cat fast asleep on one of my arms so I'm typing slow and one-handed.)

As I mentioned in my last post, the final day of the Destiny of Velious launch events is today, and it's a series of flying races run by those mechanically-minded tinkerers, the gnomes.  Check out this video of the races!  And here's a great screenshot taken by Gnobrin, one of </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7263069544468445845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/03/why-gnomes-are-great.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7263069544468445845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7263069544468445845'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/03/why-gnomes-are-great.html' title='Why gnomes are great'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7408576238758932232</id><published>2011-02-27T15:09:00.000-08:00</published><updated>2011-02-27T15:09:24.672-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Velious is here!</title><summary type='text'>(Warning: may contains some small spoilers.)

It's been too long since I last posted, in my defense I can only point to our fantastic new expansion Destiny of Velious which shipped last week to huge success! It kept us very busy making it, but I've seen almost nothing but positive comments about pretty much all aspects of the expansion, and everybody with fond memories of Velious from EQ1 days </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7408576238758932232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/02/velious-is-here.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7408576238758932232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7408576238758932232'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/02/velious-is-here.html' title='Velious is here!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7049208277926505890</id><published>2011-02-06T21:03:00.000-08:00</published><updated>2011-02-06T21:03:15.291-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>Recent G.I.R.L. blogs</title><summary type='text'>Some of what I've been writing while I wasn't here ...

Making Mother-Friendly Games
G.I.R.L. Talk With Abby Watt
The Ghost of Christmas Presents
Rescuing the Princess.... From Stereotyping

Got several more Q&amp;As coming up over the next month on the G.I.R.L. blog too, so watch out for those!


</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7049208277926505890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/02/recent-girl-blogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7049208277926505890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7049208277926505890'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/02/recent-girl-blogs.html' title='Recent G.I.R.L. blogs'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5511102350258588590</id><published>2011-01-10T13:59:00.000-08:00</published><updated>2011-02-06T20:58:08.949-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='DCUO'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE games'/><category scheme='http://www.blogger.com/atom/ns#' term='Fortune League'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeon Overlord'/><title type='text'>Exciting week!</title><summary type='text'>It's been an exciting week around here!

Not only is the Destiny of Velious beta getting underway for EverQuest II, but there's lots of other things happening too.  Last week saw the soft beta launch of "Dungeon Overlord", a facebook game that I've been playtesting in alpha for quite some time.  It's reminiscent of the old DungeonKeeper games (which I loved), in that you can build your </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5511102350258588590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/01/exciting-week.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5511102350258588590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5511102350258588590'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/01/exciting-week.html' title='Exciting week!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/TSyaXIk6cvI/AAAAAAAAAQk/Tkp9-_QVX20/s72-c/DCUO2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3440375918976362697</id><published>2011-01-09T13:36:00.000-08:00</published><updated>2011-01-09T13:42:04.933-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>It's beta time again, beta time again...</title><summary type='text'>January, and it's that time of year again ... beta time for the upcoming EQII expansion, due to release in February!  This year's expansion is called Destiny of Velious.  If you haven't seen the teaser trailer we showed at Fan Faire yet, here it is.  I love the music, which sounds both epic and somehow nostalgic, and the video itself gives you a little teaser of what some of the zones will look </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3440375918976362697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2011/01/its-beta-time-again-beta-time-again.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3440375918976362697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3440375918976362697'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2011/01/its-beta-time-again-beta-time-again.html' title='It&apos;s beta time again, beta time again...'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5521236895114290518</id><published>2010-12-14T21:44:00.000-08:00</published><updated>2011-01-09T13:02:29.569-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='Fan Faire'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>More Mighty Muggs!</title><summary type='text'>Regular readers of this blog (yes, all 3 of you) might remember that I and other SOE staff decorated some little figurines called Muggs to auction off at this year's Fan Faire.  (My blog about the one I made can be found here.)

The SOE Muggs, awaiting auction:



Well!  Little did we suspect it, but we apparently inspired Dellmon and Aliscious, the co-hosts of the EQ2Talk podcast, to make their </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5521236895114290518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/12/more-mighty-muggs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5521236895114290518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5521236895114290518'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/12/more-mighty-muggs.html' title='More Mighty Muggs!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2620430328652929384</id><published>2010-12-05T09:26:00.000-08:00</published><updated>2010-12-05T22:10:26.152-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What Do Players Want?</title><summary type='text'>Apologies for the blog silence - between moving house and work getting busy as we approach the holidays and upcoming expansion beta, I haven't had a lot of spare time!  But here for your interest now are some interesting/amusing/just plain odd selections of player feedback submitted over the past week.  (It should be noted I have already implemented at least one of these since seeing it ...)   =)</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2620430328652929384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/12/what-do-players-want.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2620430328652929384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2620430328652929384'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/12/what-do-players-want.html' title='What Do Players Want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1874412870637102116</id><published>2010-10-21T10:08:00.000-07:00</published><updated>2010-10-21T12:09:08.230-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><title type='text'>Gamer Entitlement Going Too Far</title><summary type='text'>Anyone who works in or even near the game industry is probably familiar with the phenomenon of entitlement - how people who play games feel they are entitled to rather a lot more things from a game than the game's developers, or legal terms of use, might actually reasonably expect.

This happens in other areas of life too of course, but for some reason computer game players seem to get </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1874412870637102116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/10/gamer-entitlement-going-too-far.html#comment-form' title='28 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1874412870637102116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1874412870637102116'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/10/gamer-entitlement-going-too-far.html' title='Gamer Entitlement Going Too Far'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>28</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5876655872026073746</id><published>2010-10-13T22:27:00.000-07:00</published><updated>2010-10-13T22:27:26.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><title type='text'>Yay, Arixystix!</title><summary type='text'>A co-worker of mine from SOE has just become a former co-worker, abandoning us to work full time at her real-life crafting.  She's an artist and has worked on a number of SOE's games over the years, most recently FreeRealms and Clone Wars, but she's been doing more and more "real life" crafting over the past couple of years and finally decided to try and make a full time business of it.  It's a </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5876655872026073746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/10/yay-arixystix.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5876655872026073746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5876655872026073746'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/10/yay-arixystix.html' title='Yay, Arixystix!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2556430535958684342</id><published>2010-10-13T22:11:00.000-07:00</published><updated>2010-10-13T22:11:03.508-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Butter Tarts Recipe</title><summary type='text'>Butter tarts are apparently a Canadian classic (though I had no idea till I left Canada and nobody had heard of them). They're delicious and easy to make, and I still have some former co-workers who drool at the memory and demand I make them when they visit.

So here's the recipe, in two parts (pastry, and filling).  Pastry can obviously be used for any kind of tart instead, also!



Short Pastry</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2556430535958684342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/10/butter-tarts-recipe.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2556430535958684342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2556430535958684342'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/10/butter-tarts-recipe.html' title='Butter Tarts Recipe'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/TLaO2u24iiI/AAAAAAAAAQQ/2p6DQqkaNPo/s72-c/IMG_0981.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6129860709514759753</id><published>2010-09-18T22:15:00.000-07:00</published><updated>2010-09-22T12:16:47.898-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><category scheme='http://www.blogger.com/atom/ns#' term='tradeskills'/><title type='text'>Minecraft, Everybody's Doing It!</title><summary type='text'>Sometimes, for reasons that we don't entirely understand (although Malcolm Gladwell took a look at some factors in his book "The Tipping Point"), an idea, or meme, or a product suddenly gains rapid popularity.  "Going viral" it's often called these days, meaning that it's no longer being spread by the owner advertising it, but it is spreading via other people, spreading infectiously, like a virus</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6129860709514759753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/09/minecraft-everybodys-doing-it.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6129860709514759753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6129860709514759753'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/09/minecraft-everybodys-doing-it.html' title='Minecraft, Everybody&apos;s Doing It!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/TJZLEkxKlMI/AAAAAAAAAQI/eNnORxhxV6k/s72-c/minecraft.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5076283017463646019</id><published>2010-09-16T11:45:00.000-07:00</published><updated>2010-09-16T11:50:19.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='Fan Faire'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>Recent G.I.R.L. blogs</title><summary type='text'>Some recent posts I've written for SOE's G.I.R.L. blog:

G.I.R.L. Talk with Lesly Irwin

Fan Faire: It's All About the People

Joe "Rystall" Shoopack also followed up with some of the previous G.I.R.L. scholarship winners in this Summer Art Internships post.</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5076283017463646019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/09/recent-girl-blogs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5076283017463646019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5076283017463646019'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/09/recent-girl-blogs.html' title='Recent G.I.R.L. blogs'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6120091126741265013</id><published>2010-09-13T23:02:00.000-07:00</published><updated>2010-09-13T23:02:53.565-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What do players want?</title><summary type='text'>Some bits of nightly in-game feedback that caught my eye recently for being amusing, or unusual, or interesting, or just plain incomprehensible.

---

Text:        I would like to see a house item called Doors. This way we can have doors in our houses. Floor item, position and grow to the desired size. These would save state so that they would not auto close. Also, I would like to see them have </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6120091126741265013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/09/what-do-players-want.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6120091126741265013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6120091126741265013'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/09/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3054903868502702351</id><published>2010-08-18T22:20:00.000-07:00</published><updated>2010-08-19T14:23:24.468-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><category scheme='http://www.blogger.com/atom/ns#' term='Fan Faire'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>Fan Faire</title><summary type='text'>SOE's Fan Faire this year was August 5-7 this year, at Bally's Las Vegas, same place as last year. 

Some of the (many) highlights for me this year included meeting some folks I played the original EverQuest with, almost 10 years ago.

We three all played halflings, back in the day (some of us still do!)


I also knew the lady in the panda suit from EverQuest (she's been a regular at Fan Faire </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3054903868502702351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/08/fan-faire.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3054903868502702351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3054903868502702351'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/08/fan-faire.html' title='Fan Faire'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/TGyvx1_NLYI/AAAAAAAAAPQ/6FEoXtL3Wn4/s72-c/halflings.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4260918251607799805</id><published>2010-08-03T21:08:00.000-07:00</published><updated>2010-08-18T20:53:52.560-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>Mighty Mugg</title><summary type='text'>
Meet Qho Augren!  Qho is a young boy from the Village of Shin in EverQuest II.  He gives a small questline called "A Gathering Obsession", in which he explains his fascination with harvesting and his intention to be a harvester when he grows up.  However, since his parents say he's too young to go out harvesting yet, he asks your help to bring him back samples from all over Norrath so he can </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4260918251607799805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/08/mighty-mugg.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4260918251607799805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4260918251607799805'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/08/mighty-mugg.html' title='Mighty Mugg'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_r4IejFvr9y0/TFjdvl8rNJI/AAAAAAAAAOY/e1MbPVDDPuk/s72-c/qho1.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2928679198242124515</id><published>2010-07-15T00:00:00.000-07:00</published><updated>2010-07-15T00:00:30.543-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='everquest'/><title type='text'>Player-eating spiders, and why collecting real data is important.</title><summary type='text'>
I had an interesting conversation with a couple of co-workers at lunch today. We were reminiscing about fond memories from older MMOs, and a number of examples were brought up. A newbie zone in WoW which was directly adjacent to a very high level zone, leading one co-worker to be very swiftly eaten by a very horrible spider. Another co-worker in WoW who tried jumping into the Ironforge, thinking</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2928679198242124515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/07/player-eating-spiders-and-why.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2928679198242124515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2928679198242124515'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/07/player-eating-spiders-and-why.html' title='Player-eating spiders, and why collecting real data is important.'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4850693596912760607</id><published>2010-07-06T17:19:00.000-07:00</published><updated>2010-09-16T11:50:00.420-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog Q&amp;As</title><summary type='text'>Over the past month or two I've been doing some little Q&amp;A sessions with women who work in the computer game industry.  I've been lucky to talk to some very interesting and smart ladies, who took the time to answer questions about themselves, their jobs, and their opinions about women in gaming!  The goal of these little Q&amp;A blogs is to demonstrate that there ARE plenty of women working in gaming</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4850693596912760607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/07/girl-blog-q.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4850693596912760607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4850693596912760607'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/07/girl-blog-q.html' title='G.I.R.L. blog Q&amp;As'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8424689693274871466</id><published>2010-07-04T10:15:00.000-07:00</published><updated>2010-07-04T10:15:03.754-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What do players want?</title><summary type='text'>A selection of some /feedback from players:

---

Text:        Astonishing graphics. Unique MMO, perhaps the greatest MMO ever to exist. 

---

Text: there sould be something that makes you jump really high like i was sittin here thinking this is a game of endless possiblitys why not be able to become lycan or vamperic not fully but u should understand where i am coming from 

---

Text:        A</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8424689693274871466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/07/what-do-players-want.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8424689693274871466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8424689693274871466'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/07/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3387043243110507448</id><published>2010-06-19T10:37:00.000-07:00</published><updated>2010-06-19T12:23:13.494-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='legends of norrath'/><category scheme='http://www.blogger.com/atom/ns#' term='gnomes'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='test server'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>WARNING: DO NOT PUSH BUTTON!</title><summary type='text'>





Some days I'm just in an odd mood.  As poor Vanesta found out.  A few months ago when we were planning out the in-game loot items for the upcoming Legends of Norrath set (the online trading card game that ties in with EQ and EQII) I had another of those moments.  I'd been working on Tinkerfest quests at the time (a gnomish festival of all things clockwork that comes around once a year) and </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3387043243110507448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/06/warning-do-not-push-button.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3387043243110507448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3387043243110507448'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/06/warning-do-not-push-button.html' title='WARNING: DO NOT PUSH BUTTON!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/TB0ZFmX5LzI/AAAAAAAAANw/a0CaufK-BN8/s72-c/tinkeredbutton.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7013500983579652977</id><published>2010-06-15T11:46:00.000-07:00</published><updated>2010-06-15T12:57:18.359-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='everquest'/><title type='text'>Visiting home</title><summary type='text'>Today I logged in to the original EverQuest to take some screenshots of things for ideas for work.  I loved the game and played it devotedly from 2000 to 2005, but before this week, I haven't really been back to EverQuest since EverQuest II launched.  I had fully intended to continue logging into EQ and play both games, but EQII completely captured my interest, and then became my work also, and </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7013500983579652977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/06/today-i-logged-in-to-original-everquest.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7013500983579652977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7013500983579652977'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/06/today-i-logged-in-to-original-everquest.html' title='Visiting home'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_r4IejFvr9y0/TBfJc44H7ZI/AAAAAAAAANo/tYJnSQcFGkw/s72-c/cata_visit.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6327053545488462384</id><published>2010-06-09T22:07:00.000-07:00</published><updated>2010-06-09T22:07:18.832-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Om nom nom ... Guinness pudding!</title><summary type='text'>This isn't my recipe at all, I found it (via a friend) on the Sprinklebakes blog, and she herself got it from Epicurious.

However, I've made it a few times now and everyone loves it, so reposting here with my notes and modifications to share the joy (and also so I can easily find it again).

Ingredients

4 egg yolks
0.5 cups sugar, plus 3 tablespoons
1.5 cups of Guinness stout beer
2.25 cups of </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6327053545488462384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/06/om-nom-nom-guinness-pudding.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6327053545488462384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6327053545488462384'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/06/om-nom-nom-guinness-pudding.html' title='Om nom nom ... Guinness pudding!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/TBByP8Db1kI/AAAAAAAAANY/4bq9mESfrxM/s72-c/pudding.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4719547500376363874</id><published>2010-06-06T23:17:00.000-07:00</published><updated>2010-06-20T11:20:54.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Advanced Journeyman Tasks</title><summary type='text'>Since joining the EQII design team I've been steadily adding more and more tradeskill quest content into the game (prior to my hiring there were next to no tradeskill quests at all).  After revamping the tradeskill tutorial series I started adding a one-every-ten-levels series given out by a Grandmaster crafter in each home city.

The quests were a learning process for me as much as anything; </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4719547500376363874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/06/advanced-journeyman-tasks.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4719547500376363874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4719547500376363874'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/06/advanced-journeyman-tasks.html' title='Advanced Journeyman Tasks'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/TAyN3-mzchI/AAAAAAAAANQ/qJlWpn8qYPg/s72-c/advanced_journeyman_tasks_writeup.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8981471989779160852</id><published>2010-05-16T21:47:00.000-07:00</published><updated>2010-05-16T21:47:15.923-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='champions online'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Just can't live without it ...</title><summary type='text'>I had dinner on Friday with a friend who plays World of Warcraft, and at one point she mentioned that she keeps hoping that I might realize how much fun the game is and come join.  I did give WoW a try a year or so ago; they had a recruit-a-friend promotion on, so my boyfriend (who does play on and off) gave me a trial key and I got to somewhere around level 20 before cancelling.  Alas, I had to </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8981471989779160852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/05/just-cant-live-without-it.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8981471989779160852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8981471989779160852'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/05/just-cant-live-without-it.html' title='Just can&apos;t live without it ...'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6376933664142806035</id><published>2010-05-09T11:28:00.000-07:00</published><updated>2010-09-16T11:50:00.422-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog: Catching up</title><summary type='text'>Some of the G.I.R.L. blog posts I've written over the past few months, but may have missed linking to:

Should Barbie Be A Game Designer?
April Fool's Day Reflections
Thinking Pink?  Please Don't
The Grandmother Test
Risk Taking In The Bike Lanes
Happy Birthday, EverQuest II 
Q&amp;A With Rebecca</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6376933664142806035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/05/girl-blog-catching-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6376933664142806035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6376933664142806035'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/05/girl-blog-catching-up.html' title='G.I.R.L. blog: Catching up'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8916444648829193168</id><published>2010-05-08T16:46:00.000-07:00</published><updated>2010-05-08T16:46:23.614-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What do players want?</title><summary type='text'>More selections from in-game /feedback:


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Text: For the love of god (seriously it's that bad! =), please allow us to hide the white names displayed above the plushies from the daily chronomage plushy quest!

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Text:        when do defilers get their turn at being  OP?

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Text:        I wish there was an appearance slot for colored light sources.  

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Text:        Attunable should </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8916444648829193168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/05/what-do-players-want.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8916444648829193168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8916444648829193168'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/05/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1137176090396749384</id><published>2010-04-27T15:03:00.000-07:00</published><updated>2010-05-16T14:27:04.691-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='guide program'/><title type='text'>It's a guide's life</title><summary type='text'>EverQuest and EverQuest II have a volunteer guide program, where players who enjoy interacting and roleplaying with others can volunteer a few hours per week and are given the tools to run little unique quests and events.  (Guide FAQ for more info).  I like to think of guides as the fairytale characters of EverQuest - the scruffy beggars or scary crones or ugly toads that the hero/heroine meets </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1137176090396749384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/04/its-guides-life.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1137176090396749384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1137176090396749384'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/04/its-guides-life.html' title='It&apos;s a guide&apos;s life'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_r4IejFvr9y0/S9df83q383I/AAAAAAAAANI/vTxo-qA3nXc/s72-c/halas_questgiver.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1223645555986603235</id><published>2010-04-23T14:45:00.000-07:00</published><updated>2010-04-23T14:45:44.404-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>Some more selections of player /feedback submitted in-game.  I thought these ones really demonstrated how opinions are often completely contradictory.  Note that all these comments were received on the exact same day, based on the exact same set of in-game conditions.

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Text:        grats on the resist changed in battlegrounds.  Now my wizard cannot beat any class  in a 1vs1 situation.  Roots</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1223645555986603235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/04/what-do-players-want_23.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1223645555986603235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1223645555986603235'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/04/what-do-players-want_23.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7005756078826517597</id><published>2010-04-09T19:59:00.000-07:00</published><updated>2010-04-09T19:59:43.097-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='tradeskills'/><title type='text'>Shadows of the Betrayed</title><summary type='text'>Shadows of the Betrayed, EQII's first tradeskill signature quest, was discovered on March 2nd, exactly two weeks after the launch of the "Sentinel's Fate" expansion.

This is the quest that I had obliquely referred to prior to the launch when I talked about "quest wrangling".  I had hoped to be able to add a tradeskill signature quest in for this expansion, as I had a wonderful set of tradeskill </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7005756078826517597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/04/shadows-of-betrayed.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7005756078826517597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7005756078826517597'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/04/shadows-of-betrayed.html' title='Shadows of the Betrayed'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6316457028455141248</id><published>2010-04-06T21:54:00.000-07:00</published><updated>2010-04-06T21:54:24.768-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>What do players want?</title><summary type='text'>Today Dellmon of the EQ2's Day podcast reminded me I haven't posted player feedback in ages. I stopped as we approached our last expansion, since during beta, when most of our feedback was about NDA-covered beta things, I couldn't post them. But since Sentinel's Fate launched it's just been laziness, I'm afraid! So, without further ado:

Selections from recent player-submitted in-game feedback ..</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6316457028455141248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/04/what-do-players-want.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6316457028455141248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6316457028455141248'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/04/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6676376396443749680</id><published>2010-03-24T23:06:00.000-07:00</published><updated>2010-03-24T23:06:25.203-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ada lovelace'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Ada Lovelace</title><summary type='text'>Apparently it's Ada Lovelace Day today.  I'd heard of Ada Lovelace, but the day was new to me, and it seems to be very new in general.  From what I've read, it was established last year to try and raise awareness of women in science and technical areas, and bloggers are encouraged to blog on this day about women in technology fields.  Almost 2000 people blogged last year on this day, and it's </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6676376396443749680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/03/ada-lovelace.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6676376396443749680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6676376396443749680'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/03/ada-lovelace.html' title='Ada Lovelace'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5336177869351640440</id><published>2010-03-16T22:45:00.000-07:00</published><updated>2010-03-16T22:45:25.906-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>GDC 2010: Achievements</title><summary type='text'>It's been too long since I posted here, but in my defense, I took some time off after the expansion launched, and at present I'm in San Francisco after attending GDC.  For those readers not in the industry, that stands for Game Developers Conference, and is a week-long conference consisting of discussion panels, round tables, lectures, a large display floor, and lots and lots of opportunities to </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5336177869351640440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/03/gdc-2010-achievements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5336177869351640440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5336177869351640440'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/03/gdc-2010-achievements.html' title='GDC 2010: Achievements'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4967145618210140778</id><published>2010-02-22T23:45:00.000-08:00</published><updated>2010-02-22T23:45:46.326-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='moral choices'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Food for thought</title><summary type='text'>Been too busy leveling up my characters in EQII to spend extensive time blogging this week!  So just a quick update with a couple of interesting links I've read lately.

Be Lucky - It's An Easy Skill To Learn: research by Richard Wiseman at the University of Hertfordshire, England suggests that being lucky is something that can be learned, and more to do with a person's attitude and state of mind</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4967145618210140778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/02/food-for-thought.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4967145618210140778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4967145618210140778'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/02/food-for-thought.html' title='Food for thought'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-471301755699523854</id><published>2010-02-19T19:16:00.000-08:00</published><updated>2010-02-22T20:27:50.711-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>TGIF!</title><summary type='text'>It's Friday of launch week, and the expansion launch went super smoothly on Tuesday.  I don't recall an EQII expansion launch that went so uneventfully, and had people logging in so early!

So what's expansion launch day like?  Well, it's a pretty long day for some of the team - key folks including the team leads were in the office from an ungodly early hour in the morning.  Greg "Rothgar" Spence</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/471301755699523854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/02/tgif.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/471301755699523854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/471301755699523854'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/02/tgif.html' title='TGIF!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6232304182762890412</id><published>2010-02-15T11:34:00.000-08:00</published><updated>2010-02-15T11:34:07.734-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>It's beginning to feel a lot like Christmas... in February</title><summary type='text'>It's Monday morning, less than 24 hours before the launch of EverQuest II's sixth expansion, Sentinel's Fate.  I feel a little like it's Christmas eve, both excited about all the fun to come and anxious whether everybody will like the presents I got them.  I even spent a good part of Saturday night dreaming about it - dreaming about people running through the bigger quest lines, worrying whether </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6232304182762890412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/02/its-beginning-to-feel-lot-like.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6232304182762890412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6232304182762890412'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/02/its-beginning-to-feel-lot-like.html' title='It&apos;s beginning to feel a lot like Christmas... in February'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4451077906387823910</id><published>2010-02-11T09:30:00.000-08:00</published><updated>2010-02-11T09:44:08.346-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Random vs predetermined</title><summary type='text'>An "anonymous" poster left the following thoughts on an earlier blog post of mine, which I thought was interesting:
Earlier this evening, while crafting some provisions, I was musing on the absence of "randomness" in the item portion of EQ2. Recipes produce endless carbon copies of whatever you want to make. Loot seems to be pre-defined as opposed to being randomly generated from pre-established </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4451077906387823910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/02/random-vs-predetermined.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4451077906387823910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4451077906387823910'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/02/random-vs-predetermined.html' title='Random vs predetermined'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4827161069647537086</id><published>2010-01-30T11:32:00.000-08:00</published><updated>2010-01-30T11:32:17.041-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Quest wrangling</title><summary type='text'>This morning I am wrestling with a quest that I want to add for the coming EQ2 expansion, The Sentinel's Fate. Since the beta is still under NDA I can't talk about any details, but I can say that writing this particular quest has been giving me grief for the past few days.

I've talked a little bit about the process of writing quests before, on the official EQII blog. Here's a link to that post, </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4827161069647537086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/quest-wrangling.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4827161069647537086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4827161069647537086'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/quest-wrangling.html' title='Quest wrangling'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6194221340179294054</id><published>2010-01-26T07:44:00.000-08:00</published><updated>2010-01-31T16:25:37.194-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>Farewell, STO, and good luck!</title><summary type='text'>
Star Trek Online open beta ends today at 6pm, after being extended an extra day.   Last night was the last night I'll get to play though, as I'll be at work till after 6pm today.  So, I logged on for a bit to try a few last missions and attempt to get a feel for the "massive changes" that were touted in the great 21 Jan beta patch.  I tried to play over the weekend also, but extended unscheduled</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6194221340179294054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/farewell-sto-and-good-luck.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6194221340179294054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6194221340179294054'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/farewell-sto-and-good-luck.html' title='Farewell, STO, and good luck!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/S16LArcgkOI/AAAAAAAAAMk/DvHq09TkTrg/s72-c/STO+galaxy.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1773937909622686331</id><published>2010-01-19T22:16:00.000-08:00</published><updated>2010-01-31T16:07:00.120-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>STO follow up</title><summary type='text'>I mentioned in a previous post that my expectations for Star Trek Online were not extremely optimistic. But, rather than judge on the basis of gut feeling and limited information, I signed up for the open beta to see for myself. Obviously, with my own upcoming game expansion to work on I haven't had a lot of time to play, but I've played enough to reach a few conclusions at least, and my initial </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1773937909622686331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/sto-follow-up.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1773937909622686331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1773937909622686331'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/sto-follow-up.html' title='STO follow up'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1605286440944617277</id><published>2010-01-12T21:39:00.000-08:00</published><updated>2010-01-13T01:10:35.124-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>Easily Distracted</title><summary type='text'>I'm just not very good at levelling up in MMOs, I'm afraid.  It's not that I don't like them - I do - but something about the leveling process fails to captivate me.  I know it's supposed to get me hooked - just one more quest till the next level, just one more hour till the next reward - but I guess there's just something missing in the area my brain that controls that area.  I have had the same</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1605286440944617277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/easily-distracted.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1605286440944617277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1605286440944617277'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/easily-distracted.html' title='Easily Distracted'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4670280464949788572</id><published>2010-01-08T22:31:00.000-08:00</published><updated>2010-01-31T16:11:10.476-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='champions online'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Trek'/><title type='text'>Where no MMO has gone before</title><summary type='text'>It's January, and if you're a Star Trek fan you may be aware that there's a Star Trek based MMO currently in beta, and due to launch on February 2nd.  (If you haven't been following it, here's a handy link to "everything we know about Star Trek Online" from the STO forums which will likely answer most of your questions.)

Rumours of the game have been circulating for years; it was originally </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4670280464949788572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/where-no-mmo-has-gone-before.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4670280464949788572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4670280464949788572'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/where-no-mmo-has-gone-before.html' title='Where no MMO has gone before'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6179096466298801517</id><published>2010-01-03T20:01:00.000-08:00</published><updated>2010-01-03T20:01:54.683-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='live events'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='test server'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>It's good to be home again</title><summary type='text'>After a lovely Christmas vacation in the United Kingdom, I'm back home in San Diego getting used once again to warm weather, sunshine, and my adorable cats.



I'm still getting over a cold, but the sunny San Diego weather should soon cure me, I hope.

In the mean time, the first order of business (after unpacking and greeting the cats) was to log in to EverQuest II, where a number of seasonal </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6179096466298801517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2010/01/its-good-to-be-home-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6179096466298801517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6179096466298801517'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2010/01/its-good-to-be-home-again.html' title='It&apos;s good to be home again'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_r4IejFvr9y0/S0FYmp3u_yI/AAAAAAAAALc/JE5NtGioX-g/s72-c/cats+on+loveseat.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8925168747103779914</id><published>2009-12-15T08:40:00.000-08:00</published><updated>2009-12-15T08:41:33.383-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>Tradeskills on holiday</title><summary type='text'>I'm on holiday in England at the moment, doing a bit of touristing and catching up with family and friends.  My significant other has unfortunately caught a cold though so we're spending a quiet afternoon inside in the warm while he tries to sleep it off, leaving me a bit of time to catch up on email and stuff.  I don't have much relevant to tradeskills to say really, but here are a few vaguely </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8925168747103779914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/12/tradeskills-on-holiday.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8925168747103779914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8925168747103779914'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/12/tradeskills-on-holiday.html' title='Tradeskills on holiday'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/Sye6WRBz5iI/AAAAAAAAALU/mD73LgvtZ9M/s72-c/stonehenge+small.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1115993296408134763</id><published>2009-12-01T22:43:00.000-08:00</published><updated>2009-12-01T23:29:06.651-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying games'/><title type='text'>A_random_sexy_elf_girl_001 hits YOU for 5000 platinum!</title><summary type='text'>It's a well known truism in MMOs that you can roll up a sexy female avatar and people will rush to give you free stuff.


While there may be some degree of truth to this, I've never found it to be quite so cut-and-dried as all that. What I do find though is that in pretty much any MMO I have played, if you are friendly and polite and make conversation, particularly "in character" for whatever </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1115993296408134763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/12/arandomsexyelfgirl001-hits-you-for-5000.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1115993296408134763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1115993296408134763'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/12/arandomsexyelfgirl001-hits-you-for-5000.html' title='A_random_sexy_elf_girl_001 hits YOU for 5000 platinum!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SxYXHY5czrI/AAAAAAAAAK4/gq10U9otgfw/s72-c/wonderwoman.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7145146340716963363</id><published>2009-11-20T10:08:00.000-08:00</published><updated>2009-11-21T10:39:17.876-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><title type='text'>For Posterity</title><summary type='text'>
This photo was taken in Jan 2008 ago in a bar for Luke (Feconix)'s birthday:  me attempting to strangle Ben (aka Beghn), one of my predecessors at work.  (Updated with correct info thanks to Cuppycake!)  Although I do occasionally want to strangle Ben, he actually turned out to be a really amiable guy, the kind you'd be happy to have a drink and a chat with in a pub any night.  Anyway, I had a </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7145146340716963363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/for-posterity.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7145146340716963363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7145146340716963363'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/for-posterity.html' title='For Posterity'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/SwbZPZ3n7UI/AAAAAAAAAKo/3cRpP9rQRmY/s72-c/Emily+and+Ben.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2795456212380687331</id><published>2009-11-17T23:59:00.000-08:00</published><updated>2009-11-17T23:59:28.461-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EverQuest II'/><category scheme='http://www.blogger.com/atom/ns#' term='The Guild'/><title type='text'>Links 'n' things!</title><summary type='text'>There's a new blog in town ... the SOE Artists blog!  And this week there's a great article up by EverQuest II animator Tom Tobey.  Not only does he give a fascinating insight into what kind of work goes into animating characters in the game, but there's also a little sneak peek at the panda men from EverQuest II's upcoming expansion, The Sentinel's Fate.

In other news, EQ2Traders has a great </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2795456212380687331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/links-n-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2795456212380687331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2795456212380687331'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/links-n-things.html' title='Links &apos;n&apos; things!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-311467690026357495</id><published>2009-11-08T10:06:00.000-08:00</published><updated>2009-11-09T20:18:34.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying games'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What's Aion Doing Right?</title><summary type='text'>

I mentioned in a previous post that I'd been playing and enjoying Aion lately, somewhat to my surprise.  While I haven't had much free time to play it, aspects of it have impressed me very much and I'm still enjoying it when I can log in.

Aion seems to be one of those games where people either love it or hate it; I rarely hear anybody in between.  I actually had no intention of playing it </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/311467690026357495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/whats-aion-doing-right.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/311467690026357495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/311467690026357495'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/whats-aion-doing-right.html' title='What&apos;s Aion Doing Right?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/SvYrBbLnBII/AAAAAAAAAH8/pvrG6QZFCec/s72-c/adeela+ascension+4+fight.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8637862902744798059</id><published>2009-11-07T08:35:00.000-08:00</published><updated>2010-09-16T11:47:58.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='Felicia Day'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='cosplay'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying games'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><category scheme='http://www.blogger.com/atom/ns#' term='The Guild'/><title type='text'>G.I.R.L. blog:  A Touch of Hero Worship</title><summary type='text'>This week on SOE's GIRL blog I talked a little bit about Felicia Day, creator of the web series "The Guild":

A Touch of Hero Worship

What I didn't mention (as it wasn't quite finished when I actually wrote the post) was that I decided to dress as Felicia Day's character Codex from "Do You Wanna Date My Avatar" for Halloween this year.

And to do that, required a little bit of Real Life </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8637862902744798059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/girl-blog-touch-of-hero-worship.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8637862902744798059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8637862902744798059'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/girl-blog-touch-of-hero-worship.html' title='G.I.R.L. blog:  A Touch of Hero Worship'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2421/3839089086_1c7e04701c_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6839870005333335266</id><published>2009-11-06T15:01:00.000-08:00</published><updated>2009-11-06T16:35:06.375-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='moral choices'/><category scheme='http://www.blogger.com/atom/ns#' term='Facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>The darker side of Facebook applications</title><summary type='text'>No original thoughts from me in this post, but I know quite a few people read this blog who don't necessarily read other gaming news sites, so I thought I'd share a few articles about the shadier side of Facebook/MySpace games and applications that have been receiving a lot of attention within the gaming industry lately. (Those who actually work in the industry have probably already read them, </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6839870005333335266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/darker-side-of-facebook-applications.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6839870005333335266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6839870005333335266'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/darker-side-of-facebook-applications.html' title='The darker side of Facebook applications'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6089865201924428940</id><published>2009-11-03T21:46:00.000-08:00</published><updated>2009-11-03T21:53:11.760-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>Selections from recent player-submitted in-game feedback ...---Text:        i think it would be pretty neat if sk/pally's squire helped out their masters, even if they just miss all the time or do like 2 damage, they just stand around and watch their masters get beat on.. also same thing would be cool for rangers companions, they just eat grass while im being killed, doesnt seem like they love me</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6089865201924428940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/what-do-players-want.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6089865201924428940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6089865201924428940'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3908691741294402004</id><published>2009-11-01T09:01:00.000-08:00</published><updated>2009-11-01T09:02:58.582-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='moral choices'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>The Good, The Bad, and the Moral</title><summary type='text'>Evizaer over at That's A Terrible Idea posted a nice discussion of the overuse of good vs evil in games.  It's certainly not just talking about MMOs, but the comments apply very much to MMOs as well as other types of game.  And since I work in MMOs, I had a few thoughts relating to them.   Looking back at the original EverQuest, which set a lot of the base assumptions that subsequent MMOs have </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3908691741294402004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/11/good-bad-and-moral_01.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3908691741294402004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3908691741294402004'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/11/good-bad-and-moral_01.html' title='The Good, The Bad, and the Moral'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7097901333100504609</id><published>2009-10-20T23:01:00.000-07:00</published><updated>2009-10-21T22:17:08.893-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='champions online'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Ratios</title><summary type='text'>Fall is here, and so is a wealth of new computer games!  My significant other has just finished Uncharted II and is currently engrossed in Borderlands, and I've been playing with the superhero themed Champions Online, and the beautiful Asian influenced Aion.Both games have surprised me in different ways, both good and bad.  I'll leave comments about Aion to a different post, just noting that I'm </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7097901333100504609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/10/ratios.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7097901333100504609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7097901333100504609'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/10/ratios.html' title='Ratios'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1794548491019762422</id><published>2009-10-16T17:17:00.000-07:00</published><updated>2010-09-16T11:47:58.474-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='roleplaying games'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog:  Adventures in D&amp;D</title><summary type='text'>Another G.I.R.L. blog is up, this time it's my aged maundering about the trials of being a girl with a D&amp;D Players Handbook.Adventures in Dungeons and DragonsYeah, this is the cover I remember!  =)</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1794548491019762422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/10/girl-blog-adventures-in-d.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1794548491019762422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1794548491019762422'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/10/girl-blog-adventures-in-d.html' title='G.I.R.L. blog:  Adventures in D&amp;D'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/StkN9ZZJ3-I/AAAAAAAAAHU/xfGCPKhHSa4/s72-c/BasicDND.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1844746375364034620</id><published>2009-10-09T18:59:00.000-07:00</published><updated>2009-10-09T20:39:30.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='community management'/><category scheme='http://www.blogger.com/atom/ns#' term='customer service'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Community Management</title><summary type='text'>"Wait a minute," I hear you say, "why did are you talking about community management when that's not your job?"Actually, the blog title may be deceiving. Since I don't work in community management, I certainly don't actually presume to blog about how or why to do it.  However, it's on my mind because Cuppycake does do it, and very well, and she recently linked the following article which I found </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1844746375364034620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/10/community-management.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1844746375364034620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1844746375364034620'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/10/community-management.html' title='Community Management'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8080065660483703499</id><published>2009-10-07T20:33:00.000-07:00</published><updated>2010-09-16T11:47:58.475-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='live events'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog:  What's In A Name?</title><summary type='text'>A little pondering about naming quest NPCs, and just how DID some of those characters get their names anyway ...What's In A Name?</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8080065660483703499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/10/girl-blog-post-whats-in-name.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8080065660483703499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8080065660483703499'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/10/girl-blog-post-whats-in-name.html' title='G.I.R.L. blog:  What&apos;s In A Name?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1714326633103517895</id><published>2009-10-04T08:43:00.000-07:00</published><updated>2009-11-01T11:42:38.722-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='online shopping'/><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='customer service'/><category scheme='http://www.blogger.com/atom/ns#' term='capitalism'/><title type='text'>A week of customer service</title><summary type='text'>Ah, customer service and the consumer experience in general, how powerful you are.  A good experience can win a customer for life, and a bad one lose one just as fast.  And I'm not just referring to customer service within computer games, although that's just one example of how important the experience is in general.  No, I've had a week of the most mixed experiences in very diverse areas.The </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1714326633103517895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/10/week-of-customer-service.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1714326633103517895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1714326633103517895'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/10/week-of-customer-service.html' title='A week of customer service'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2539465113113561089</id><published>2009-09-28T14:25:00.000-07:00</published><updated>2010-09-16T11:50:00.423-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>G.I.R.L. blog:  My First Multiplayer Game</title><summary type='text'>A little bit of "good old days" remininscence for my birthday on the G.I.R.L. blog:My First Multiplayer GameAlso for my birthday BBQ, I made a (rather lazy) version of the cake from Portal:Not quite as good as the version I made a year or two ago for a friend at work (below), but I didn't have a lot of time this weekend.This weekend's cake was just a regular white cake, with orange chocolate </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2539465113113561089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/girl-blog-my-first-multiplayer-game_28.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2539465113113561089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2539465113113561089'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/girl-blog-my-first-multiplayer-game_28.html' title='G.I.R.L. blog:  My First Multiplayer Game'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/SsEoXaEW9wI/AAAAAAAAAHE/xSYTaowtnOs/s72-c/cakeisnotalie.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6152382242720159570</id><published>2009-09-27T19:38:00.001-07:00</published><updated>2010-10-10T18:31:50.446-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Home-made Macaroni &amp; Cheese</title><summary type='text'>
Ingredients
8 oz macaroni (usually elbow macaroni, but you can use anything really)1 cup breadcrumbs (can use up stale bread this way)3 oz salted butter2 oz flour4 oz cheese (cheddar or whatever you prefer)2 cups milk (optional) 2 sausages/hot dogs1 tsp mustard powdersalt and pepper

Instructions
Boil 8 oz. macaroni (about 10 minutes) till almost cooked, but still on the firm side.  Drain these </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6152382242720159570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/home-made-macaroni-cheese.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6152382242720159570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6152382242720159570'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/home-made-macaroni-cheese.html' title='Home-made Macaroni &amp; Cheese'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SsAy6N-XF2I/AAAAAAAAAG8/nLvIaOOs0T8/s72-c/macncheese.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-8201740069097047099</id><published>2009-09-27T13:57:00.000-07:00</published><updated>2010-01-31T16:28:43.504-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>View predicates</title><summary type='text'>If you're not actually working in game design the term "view predicates" might not necessarily mean anything to you without explanation, but the concept is pretty simple. The word "predicate" is from the Latin praedicatum, from praedicare ‘make known beforehand, declare’.  In game design it refers to something that's required (a condition that has to be met) before you can do something else.  For</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/8201740069097047099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/view-predicates.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8201740069097047099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/8201740069097047099'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/view-predicates.html' title='View predicates'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SsANtFqrTVI/AAAAAAAAAGs/Iiw681vbmAk/s72-c/goblinforge.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5303727222371172315</id><published>2009-09-18T20:14:00.000-07:00</published><updated>2010-09-16T11:47:58.480-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog:  Character Creation</title><summary type='text'>A new GIRL post is up today:Character CreationEnjoy!</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5303727222371172315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/soe-girl-blog-post-character-creation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5303727222371172315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5303727222371172315'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/soe-girl-blog-post-character-creation.html' title='G.I.R.L. blog:  Character Creation'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5381661389949454900</id><published>2009-09-15T21:07:00.000-07:00</published><updated>2010-01-30T11:33:19.317-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='quests'/><category scheme='http://www.blogger.com/atom/ns#' term='test server'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Tradeskill quests</title><summary type='text'>I try to log into Test server one night a week to chat with the players there.  I find it very useful, as it's a rare night that I don't come away with at least a couple things to fix or confirm.  Although we designers and then QA do our best to avoid bugs, it can sometimes be a handicap already knowing how something is supposed to work.  There's really no substitute for seeing how large numbers </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5381661389949454900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/tradeskill-quests.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5381661389949454900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5381661389949454900'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/tradeskill-quests.html' title='Tradeskill quests'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1297611965492717266</id><published>2009-09-09T07:55:00.000-07:00</published><updated>2009-11-03T21:53:11.763-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>More selected feedbacks that amused, confused, or interested me, from our players!  &lt;3---Text:        I've only been playing EQ2 about 5 months but it is my very favorite game.  I only have one complaint.I think it should be sexier.  An actual underwear or bikini naked look.  Sexy appearance items and gear that shows leg, stomach, and cleavage (more than just the monk gi's).  Sexy race specific </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1297611965492717266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/what-do-players-want_09.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1297611965492717266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1297611965492717266'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/what-do-players-want_09.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7692447655072472294</id><published>2009-09-07T11:03:00.000-07:00</published><updated>2010-09-16T11:48:28.435-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. blog updates</title><summary type='text'>Couple more of my G.I.R.L. blogs have been posted.  Yeah, I suck at thinking up clever blog titles!A Goo-d GameI'm not as weird as you think I am ...</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7692447655072472294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/girl-blog-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7692447655072472294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7692447655072472294'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/girl-blog-updates.html' title='G.I.R.L. blog updates'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7877298017208013600</id><published>2009-09-05T10:04:00.000-07:00</published><updated>2009-09-05T10:14:15.789-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>A selection from nightly /feedback reports.---Text:        I would like to suggest if you would, a wardrobe for the house that we can put say.. 60+ items into that we wear for appearance armor. Some friends and I were discussing this, our banks are so full of appearance armor that we have no room for other important things. Having the ability to store them inside our home would be wonderful. </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7877298017208013600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/what-do-players-want.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7877298017208013600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7877298017208013600'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3150452067383637944</id><published>2009-09-01T22:52:00.000-07:00</published><updated>2009-09-01T23:00:25.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='halflings'/><category scheme='http://www.blogger.com/atom/ns#' term='test server'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Beware of Flying Halflings</title><summary type='text'>Not really tradeskill related, but I was on EQ2's Test Server tonight while another developer, Gninja, was asking for volunteers to test out a new fight that's going into the game soon.  So I joined the raid as they were short some people.  Unfortunately I was a little overzealous about equipping myself well enough, put on some of the best items in the game, stole aggro from the tank, and </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3150452067383637944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/09/beware-of-flying-halflings.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3150452067383637944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3150452067383637944'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/09/beware-of-flying-halflings.html' title='Beware of Flying Halflings'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/Sp4IPDnyDJI/AAAAAAAAAGc/qsCSJzErn1w/s72-c/halfling_punting_headless_horseman.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1653589585479167155</id><published>2009-08-28T01:44:00.000-07:00</published><updated>2009-08-29T10:04:44.888-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Cornish pasties</title><summary type='text'>This is a traditional English meal which was probably originally made with a much tougher pastry so that farmers and workers could just slip it into their pocket to eat cold at lunch time.  Nowdays it makes a tasty dinner or lunch either hot or cold.Ingredients1 lb ground beef1 medium potato (or half a large one)1 medium onion (or half a large one)1 tsp saltflaky pastry sheets, store bought </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1653589585479167155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/08/cornish-pasties.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1653589585479167155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1653589585479167155'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/08/cornish-pasties.html' title='Cornish pasties'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SpecSFkMC6I/AAAAAAAAAF8/f0Gg1qwcLuM/s72-c/cp1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3552261238641159156</id><published>2009-08-22T12:09:00.000-07:00</published><updated>2010-09-16T11:48:28.437-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE G.I.R.L.'/><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamers In Real Life'/><title type='text'>G.I.R.L. Blog updates</title><summary type='text'>My first few posts on the G.I.R.L. blog are now up:And so it begins again...A busy weekend in San DiegoThe tales we tellReal life got suddenly busy lately so I've been a bit slow updating this blog, but I hope to be back to a more regular schedule soon.  The idea is to talk about crafting stuff (both game and RL) here, and general women and gaming thoughts over there.For those who play EQ2, you </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3552261238641159156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/08/girl-blog-updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3552261238641159156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3552261238641159156'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/08/girl-blog-updates.html' title='G.I.R.L. Blog updates'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6993671392015720985</id><published>2009-08-13T14:08:00.001-07:00</published><updated>2009-09-05T10:15:47.601-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>More selections from player feedback reports:---Text:        I have lived on this newbie island since 2007, I watch adventures arrive here everyday and then rush off to the mainland seeking fortune. I myself like life on the island and feel no desire to ever leave it. I have one terrible misfortune though, I am completely homeless. There is no housing for those of us who live on the island. I am </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6993671392015720985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/08/what-do-players-want.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6993671392015720985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6993671392015720985'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/08/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-3743500543613471864</id><published>2009-08-09T18:45:00.000-07:00</published><updated>2009-08-09T19:16:48.933-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual home decorating'/><title type='text'>Away in a manger...</title><summary type='text'>One of the great aspects of Fan Faire each year is the opportunity to meet the folks who play our games, and to talk to them about what aspects of the games make them passionate.  And we have a lot of very passionate players!  And one of the things the EverQuest II team has done for a couple of years now is take away a list of top requests from Fan Faire, address them (where appropriate), and </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/3743500543613471864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/08/away-in-manger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3743500543613471864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/3743500543613471864'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/08/away-in-manger.html' title='Away in a manger...'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7899298276004153963</id><published>2009-07-29T22:08:00.000-07:00</published><updated>2009-07-29T22:35:02.403-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Bacon and Egg Pie</title><summary type='text'>This is kind of similar to quiche, but unlike quiche it is not open top, and uses puff pastry instead of the more common short pastry.I cheated and used Pepperidge Farms frozen puff pastry, thawed just enough to no longer be frozen but not so much as to get soft and sticky.Ingredients:2 sheets of flaky pastry (not sweetened)6 eggs2-3 slices of baconsmall onionsage, rosemary, and thyme (or "herbes</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7899298276004153963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/bacon-and-egg-pie.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7899298276004153963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7899298276004153963'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/bacon-and-egg-pie.html' title='Bacon and Egg Pie'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SnEt7VWx-zI/AAAAAAAAAFM/2vjib5sU0WM/s72-c/pie1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1489646731712843811</id><published>2009-07-25T07:32:00.000-07:00</published><updated>2009-09-05T10:17:11.475-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='women in gaming'/><title type='text'>Old news</title><summary type='text'>I first saw this news when Cuppycake pointed it out on Ars Technica yesterday, which makes it old news by game industry standards, but I think it's important enough to call out in multiple places so I will repeat it here anyway.EA puts sexual bounty on the heads of its own booth babesTo sum up:  EA is advertising a contest that actively encourages contestants to "perform acts of lust" with their,</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1489646731712843811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/old-news.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1489646731712843811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1489646731712843811'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/old-news.html' title='Old news'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7698100207857755641</id><published>2009-07-22T16:43:00.000-07:00</published><updated>2009-07-22T18:00:51.304-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>But it's just not FAIR ...</title><summary type='text'>I'm currently readon an interesting book by James Surowiecki called The Wisdom of Crowds.  Basically, it's an examination of how groups of people make decisions, both good and bad.  And many of the points that he highlights are quite different from what you might expect.I'm only about half way through the book, but I came across the description of some interesting sociological experiments in </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7698100207857755641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/but-is-just-not-fair.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7698100207857755641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7698100207857755641'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/but-is-just-not-fair.html' title='But it&apos;s just not FAIR ...'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6317572842303770274</id><published>2009-07-17T10:47:00.001-07:00</published><updated>2009-09-05T10:16:56.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Absolute pants</title><summary type='text'>Ahhh ... the next expansion approaches in EverQuest II, and with it a level cap raise, which means 10 more levels of recipes for me to create for every tradeskill class in the game.And although I have spreadsheets and scripts and things to generate large numbers of items in bulk, there is still hands on tweaking required, and inevitably, bugs.  Particularly when large numbers of items are </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6317572842303770274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/absolute-pants.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6317572842303770274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6317572842303770274'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/absolute-pants.html' title='Absolute pants'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-6551336933909778370</id><published>2009-07-13T08:56:00.000-07:00</published><updated>2009-09-05T10:15:47.601-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>More selective samples of in-game /feedback---Text: There should be a Mana Stone upgrade quest, and the stone still could be used, but would travel behind the player has a glowing pet rock!---Text: I would just like to say : Whoever decided to make one of the Necromancer fighter pets a zombie wearing nothing but white boxers is a very, very mean person.---Text: shard of love is lame[Domino note: </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/6551336933909778370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/what-do-players-want_13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6551336933909778370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/6551336933909778370'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/what-do-players-want_13.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-9123153062938949033</id><published>2009-07-12T14:27:00.000-07:00</published><updated>2009-07-12T14:49:09.500-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RL crafting'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>Summer pastries</title><summary type='text'>It's a hot summer day today, and instead of crafting in a computer game on a hot computer, I have been crafting the real way, in the kitchen, trying out a few easy recipes using frozen pastry.Cherry pastriesIngredients- frozen flaky pastry (I have been using Pepperidge Farms brand)- fresh cherries (any kind is fine - if using sour cherries, use extra sugar)- white sugar- confectioner's </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/9123153062938949033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/summer-pastries.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/9123153062938949033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/9123153062938949033'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/summer-pastries.html' title='Summer pastries'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/SlpWcvGYEQI/AAAAAAAAAEE/VQ4yNQUXhsc/s72-c/cherry_tart_1.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-7979868185187111191</id><published>2009-07-07T20:36:00.001-07:00</published><updated>2009-09-05T10:17:50.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><title type='text'>Fan faire 2009 pictures</title><summary type='text'>Having unearthed the cable for my camera in the unpacking process, I've finally been able to download the photos I took at Fan Faire this year! Here are a few...Domino and Kaisha:Domino and Lera, the (not a) Frostfell ElfOne of our wonderful volunteer Guides, all the way from Germany! Breakfast with Tosta and Spindel of the Vagabond KnightsFyreflyte having fun with itemsDomino and Dellmon of the </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/7979868185187111191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/fan-faire-2009-pictures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7979868185187111191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/7979868185187111191'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/fan-faire-2009-pictures.html' title='Fan faire 2009 pictures'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SlQVUvO9qaI/AAAAAAAAAC8/ehtsAA32tP4/s72-c/Domino+and+Kaisha.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1527711210218526022</id><published>2009-07-03T08:29:00.000-07:00</published><updated>2009-09-05T10:17:50.511-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SOE events'/><title type='text'>Tata Domino at Fan Faire</title><summary type='text'>Last weekend was the annual SOE Fan Faire, a big convention type event where players of SOE games congregate to meet each other and the developers, attend panels to hear what's coming up in the SOE family of games, and generally have a good time.  For SOE staff it's a lot of work, although rewarding and fun.Typically my day starts around 7-8 when I will find a good, filling breakfast -- my </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1527711210218526022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/tata-domino-at-fan-faire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1527711210218526022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1527711210218526022'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/tata-domino-at-fan-faire.html' title='Tata Domino at Fan Faire'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_r4IejFvr9y0/Sk4qYe_J73I/AAAAAAAAACc/rMRNTLdRFpU/s72-c/Domino_and_Brasse.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2341962577207708695</id><published>2009-07-02T11:15:00.001-07:00</published><updated>2009-09-05T10:15:47.601-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>More (very selected) player feedback from last week:---------Text:        please send me betainvite to sentinels fate.---------Text:        I am SO HAPPY that its Odus THANK YOU---------Text:        In case nobody has said this in a while, I -like- that the next expansion is going to be Odus.---------Text:        I WANT VELIOUS---------Text:        Voice chat engine isn't really up to handling </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2341962577207708695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/07/what-do-players-want.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2341962577207708695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2341962577207708695'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/07/what-do-players-want.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-5752224332879673317</id><published>2009-06-23T21:35:00.001-07:00</published><updated>2009-07-23T08:57:05.917-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='live events'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Moonlight Enchantments!</title><summary type='text'>I was on holiday in Hawaii last February, sitting in the back of a car that was driving me to a scuba dive when it suddenly occurred to me that it would be pretty cool if you could occasionally stumble across an enchanted mushroom ring in a forest somewhere in the game that would give you access to some strange new zone that wasn't normally accessible.  (Yes, my mind turns to thoughts of work at </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/5752224332879673317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/moonlight-enchantments.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5752224332879673317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/5752224332879673317'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/moonlight-enchantments.html' title='Moonlight Enchantments!'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_r4IejFvr9y0/SkGwBw5SJJI/AAAAAAAAACM/mpJEasuIuhE/s72-c/mushroom_ring_flag.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-4725540108725327026</id><published>2009-06-22T09:40:00.001-07:00</published><updated>2009-06-22T09:40:18.143-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>A (very selective) sampling of last week's player /feedbacks.Text: HiWhen EQII first started we were able to change the colors of our undies. I'd like to see this option return. Thank you.Text: i'd like to see some blood in this game, after playing for so long the cutting noises of a blade or a thump of a club does not immerse me anymore.Text: So food persists through death, but a dietys blessing</summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/4725540108725327026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/what-do-players-want_22.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4725540108725327026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/4725540108725327026'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/what-do-players-want_22.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2750762767601157541</id><published>2009-06-18T18:17:00.000-07:00</published><updated>2009-06-19T08:08:45.901-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Emergent gameplay</title><summary type='text'>If you don't read a lot of articles and theories about game design you may not have heard the term "emergent gameplay" before.  It's pretty much what it sounds like from the name - new ways of playing a game that emerge, rather than being immediately present.  Often these new ways are unexpected by the people who made the game ... kind of like buying a toy for a child, only to discover the child </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2750762767601157541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/emergent-gameplay.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2750762767601157541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2750762767601157541'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/emergent-gameplay.html' title='Emergent gameplay'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_r4IejFvr9y0/SjrtlA6VUhI/AAAAAAAAACE/K4L_43l5Img/s72-c/lawndartscy9.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-1659945013068507892</id><published>2009-06-16T21:35:00.000-07:00</published><updated>2009-06-19T08:08:31.518-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Game Update 52: Monument and Might</title><summary type='text'>Whew.  Game update 52 went live today with lots of fun content for pretty much every play style.  As usual for a Tuesday I logged into Test server this evening to chat with the folks there and test out a new quest tool to be given to the volunteer Guides.  I do like chatting with the folks on Test server and for the most part they are very good about not flooding me with TOO many questions that </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/1659945013068507892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/game-update-52-monument-and-might.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1659945013068507892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/1659945013068507892'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/game-update-52-monument-and-might.html' title='Game Update 52: Monument and Might'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-2446039896553100370</id><published>2009-06-12T17:40:00.001-07:00</published><updated>2009-06-19T08:08:40.135-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feedback'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>What do players want?</title><summary type='text'>Some (very selective) highlights from this week's player feedback reports.Text:        Combine a dirge and troubador and make a troubadirge! :D  troubadirge=uber.Text:        The next expansion better be Odus or the gnome gets it! You hear me?!Text:        Coercer mythical looks stupidText:        Hello Friends,It has recently occured to me that it would be very easy and cost effiecient for Sony </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/2446039896553100370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/what-makes-players-happy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2446039896553100370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/2446039896553100370'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/what-makes-players-happy.html' title='What do players want?'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5402295191503748159.post-465857442914494964</id><published>2009-06-10T20:19:00.000-07:00</published><updated>2009-06-10T21:41:05.198-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychology'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><title type='text'>Creating happiness in MMOs</title><summary type='text'>TED.com has been around for some years, but in 2006 they started making public the many interesting talks they have hosted.  Today I watched a fascinating talk by Nancy Etcoff, a psychology researcher based at Harvard:  On Happiness And Why We Want It.Etcoff discussed her studies on the psychological basis of happiness, and pointed out a number of interesting points.  Most interesting to me was </summary><link rel='replies' type='application/atom+xml' href='http://tradeskill.blogspot.com/feeds/465857442914494964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tradeskill.blogspot.com/2009/06/creating-happiness-in-mmos.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/465857442914494964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5402295191503748159/posts/default/465857442914494964'/><link rel='alternate' type='text/html' href='http://tradeskill.blogspot.com/2009/06/creating-happiness-in-mmos.html' title='Creating happiness in MMOs'/><author><name>Domino</name><uri>http://www.blogger.com/profile/06741716047456882665</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_r4IejFvr9y0/SjE5z1op0YI/AAAAAAAAAAs/sEoSpWCX9kw/S220/quill_avatar.jpg'/></author><thr:total>1</thr:total></entry></feed>
